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== Regions == ===Eriador=== Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the Elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place and the Grey Havens was the last remnant of the Elven Kingdom of Lindon. What's left is a mostly depopulated and rustic region. Typically, the only travelers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens. Besides subsistence agriculture, there's only one major industry that the area's known for - ''pipeweed''. Despite the plant being used by Númenóreans as a fragrant ornamental plant, it wasn't until the hobbits started smoking and cultivating it that it became the commercial crop that its known as. *'''The Shire''' - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. It's capital and largest town is Michel Delving to the East, far from Bree. At the center is Hobbiton, where the Baggins family is from. *'''Old Forest''' - One of two remnants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, [[Tom Bombadil]] and his wife also live here, and will guide travelers to safety. *'''Barrow-Downs''' - A series of burial mounds and tombs within the former kingdom of Cardolan which also held a great number of the dead kings and nobles of old Arnor. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies, creating the Barrow-Wights. *'''Bree''' - A small settlement surrounded by a few satellite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region. Few people stray far from the surrounding countryside, as its very near to the Barrow-Downs. *'''Amon Sûl''' - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgûl. *'''Arnor''' - The other Kingdom of the Dúnedain. Used to encompass pretty much the entirety of Eriador. It fell to ruin centuries before the events of the book due to civil strife and the Witch-King of Angmar fighting a long war against it. Aragorn, due to being the direct descendant of Elendil, is technically the King of Arnor, although he doesn't reign over it until he is crowned king at the end of the trilogy, where he also unifies Arnor and Gondor. *'''Fornost''' - Also known as Norbury of the Kings, former capital of Arnor, now just a pile of ruins known as Deadman's Dike. The Greenway used to connect Fornost to Gondor, passing through Bree before connecting the Great Western Road at Isen. *'''Rivendell''' - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond. *'''Grey Havens''' - The Westernmost part of Middle Earth, and the last remnant of the Elven kingdom of Lindon. At this harbor, elves leave for the Undying Lands, abandoned after the last Elves departed around the year 120 of the Fourth Age. *'''Eregion''' - Destroyed realm just west of Moria that was one of the two remaining High Elven Kingdoms in Middle-Earth (the other being Lindon). The Rings of Power were made here. *'''Forodwaith and Forochel''' - Technically not part of Eriador, Forodwaith is the northernmost part of Middle-Earth. The foul magic Morgoth used in the prehistorical Valian Years to build the demonic fortress of Utumno is still radiating from its ruins, trapping the land in eternal winter. The only living inhabitants of Forodwaith are Cold-drakes and whatever remaining Dragons are left. Forochel lies north of Angmar and Arnor, being the only known inhabited region of this arctic wasteland. Forochel's inhabitants are mainly the Lossoth, a hardy tribe of Inuit-look-alikes who live around the Cape of Forochel. The last reigning King of Arnor died here, after a rescue party sent by the Elves of Lindon failed to save him. **'''Utumno''' - Located somewhere far, far in the polar north of Middle Earth, Utumno was built in in prehistory by Morgoth, and was the mightiest and most terrible dark fortress ever created, dwarfing its better known successor stronghold of ''Angband''; which served as ''merely an outlying armory'' to this beast of a dungeon to put things in perspective. How bad was this place? Its alternative Sindarin name ''Udûn'' can translate as '''Hell'''. Which is fitting, as this hellhole is where Morgoth created the first Orcs, alongside many of his other monstrous mockeries of Creation. Utumno was thankfully destroyed by the Valar, who destroyed it to such an extent that they "unroofed" it. Not even fantasy-Satan's ultimate Hell dungeon of a 40-man raid could even slightly slow a mere 14 of God's chosen Archangels apparently. The only traces left of Utumno are its ruins, which still curse the world with its unnatural cold. As the ruins are just merely ruins and in one of the most isolated corners of Middle Earth, the ruins of Utumno are merely a historical footnote, rather than a place of relevance, ironic for the "mightiest fortress ever created". ===Rohan=== The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond. *'''Edoras''' - Capital city of Rohan. The Golden Hall ''Meduseld'' stands at the apex of the hill that Edoras is built on. *'''Helm's Deep''' - Rohan's main fortress, built into the White Mountains by the legendary Rohirric King ''Helm Hammerhand''. The castle keep; the ''Hornburg''; was originally built by Gondor to keep watch over the southern half of the river Isen, to match its northern counterpart of Isengard. Its keep leads into a cave system into the mountains, and is defended by a long wall. *'''Dunharrow''' - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead, where the traitorous Oathbreakers of the White Mountains linger in undeath. **'''Paths of the Dead''': A narrow valley that was once populated by a tribe of people closely related to the Dunlanders who worked as mercenaries for Sauron and Gondor at various points in time. When the War of the Last Alliance began in earnest, these people were enlisted by Isildur, but, having no hope of winning against Sauron, broke the Oath they made to Isildur, who in turn cursed them to linger as ghosts as long as one of his heirs would demand their allegiance again. Several Rohihirrim Kings and princes travelled here to prove their bravery, but none ever returned. ''The Way is shut.'' *'''Fangorn Forest''' - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders. Huorns are either Ents who stood still a bit too long, losing some sapience and becoming feral, or possibly sufficiently old trees that graduated to Huorn-hood. *'''Isengard''' - A fortress on Rohan's western border that watches the river Isen (hence the name). In the center is the tall black tower of ''Orthanc'', which had been built by the Númenóreans during the Second Age and was made of a type of black stone that was virtually indestructible. Saruman was using it as a base of operations as he plotted his betrayal. *'''Dunland''' - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. They allied with Saruman in his war against Rohan, but they were granted clemency after Saruman's defeat. ===Gondor=== The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarized to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located. *'''Minas Tirith''' - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates. Minas Tirith is extremely well fortified, but that didn't stop the armies of Mordor from nearly taking it in an enormous siege. *'''Osgiliath''' - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien, as Osgiliath is the only point for hundreds of miles around where large armies can cross the Anduin in force. *'''Dol Amroth''' - A principality of Gondor, from where Imrahil and his Swan Knights come from. Formerly an Elven Kingdom that existed concurrently with Gondor, but was subsumed by Gondor when the last of its elvish inhabitants sailed West. The princes retain elvish ancestry and customs from Dol Amroth's past. *'''Pelargir''' - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring. *'''Ithilien''' - The easternmost province of Gondor, right up against the mountains on Mordor's western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies. *'''Lossarnach''' - Another principality of Gondor, the description of the land itself and its people make it sound a lot like Scotland. *'''Anórien''' - Land just northwest of Minas Tirith and directly under its jurisdiction. Also houses a thick forest where a tribe of forest dwelling humans reside that help the Rohirrim to get to Minas Tirith faster during the War of the Ring. ===Misty Mountains=== A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well. *'''Pass of Caradhras''' - A treacherous mountain pass and the second largest road that crosses the Misty Mountains. Because of its inherent dangerousness, Orcs tended to avoid it, hence why it was the route the Fellowship attempted to take first, but they were waylaid by Wargs, blizzards, and avalanches, thus causing them to try for... *'''Moria''' - Formerly Khazad-Dûm, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin's Bane. It has since been taken over by Orcs. *'''Goblin-Town''' - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo. *'''Angmar''' - A kingdom of Wicked Men and Orcs that was ruled by the chief of the Nazgûl who would become known as the Witch-King of Angmar. Angmar lay west of of Mount Gundabad and North of Eriador. Angmar subverted ''Rhudaur''; one of the successor kingdoms of the fractured kingdom of Arnor; and played the other two successor kingdoms against their puppet kingdom. Angmar succeeded in outright destroying the southern successor kingdom of ''Cardolan'' and succeeded in wiping out the royal lineage of ''Arthedain''; the last remnant of Arnor. Angmar itself was destroyed alongside Rhudaur when Gondor and the High Elves of the Noldor vanquished its armies and drove the Witch-King back to Mordor. *'''Mount Gundabad''' - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here. * '''High Pass''' - The largest pass over the Misty Mountains, beginning just behind Rivendell in the west and descending into the vales of the Anduin on its eastern side. It was created by the Valar to give the Elves safe passage westwards. In the Third Age, it became very dangerous to cross it due to a major presence of Orcs making its home there. ===Rhovanion/Wilderland=== The large stretch of land that lies East of the Misty Mountains, and Northeast of Rohan and the River Limlight. Many realms exist here, though they are frequently exposed to attacks from the Easterlings of Rhûn. Rhovanion and Wilderland can used interchangeably to refer to the land, but Rhovanion is typically used to specifically refer to the eastern plains between Mirkwood and the River Running which made up the homelands of the old fallen Kingdom of Rhovanion, but since Rhovanion is simply the Sindarin word for Wilderland, either usage is correct. *'''Mirkwood/Greenwood the Great''' - A massive dark and spooky forest that's become inhospitable due to the corruptions of The Enemy. The Northern part is relatively safer and is part of the Woodland Realm/Eryn Lasgalen, a Sindarin Elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. Was formerly known as 'Greenwood the Great' before its corruption, and became known as such again after the conclusion of the War of the Ring and the destruction of Dol Guldur. **'''Dol Guldur''' - Sindarin for Hill of Sorcery, and was Sauron's hideout in the south of Mirkwood under his guise as '''The Necromancer''' for much of the Third Age before he openly declared himself in 2951, and his largest base outside of Mordor. Was governed by Khamûl the Black Easterling; second of the Nazgûl; after Sauron's return to Barad-Dûr in the same year, and used by him as a base of operations during the War of the Ring against Lothlórien, Dale, and Erebor. *'''The Vales of the Anduin''' - The valley between the Misty Mountains and Mirkwood. Here live the Beornings and various minor Woodsmen tribes, though they didn’t have any major settlements and lived in scattered, rustic communities. Life here was practically a horror game, as the Men who lived here not only had to deal with Orcs from both the Mountains and Dol Guldur, but also Giant Spiders, Wargs, Werewolves, Vampires, and even evil spirits summoned by The Necromancer called "Phantoms". *'''Lothlórien''' - A mystical forest realm controlled by Galadriel and her husband Celeborn. At its center is Caras Galadhon, a Sindarin Elf city. All of the houses are built upon the unique Mallorn Trees that originally came from Valinor. As the name suggests, this realm is meant to emulate the heavenly garden of Lórien in Valinor, and its beauty is maintained by the first Elven Ring of Power, Nenya; the Ring of Water. *'''Erebor''' - The Dwarven kingdom located within the Lonely Mountain. Smaug had driven the Dwarves out, but they reclaimed the city after Smaug was killed. While Erebor lacked Moria’s vitally important Mithril deposits, it was very strategically located as it guarded against the frozen North and the lands of the East. Sauron was very keen to retake Erebor, even offering three of the Dwarven rings in his possession for information on the One Ring. *'''Dale & Laketown''' - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman their king for slaying Smaug. *'''Amon Hen and the Argonath''' - Another ancient watchtower, it was here that the Fellowship was broken, and where Boromir was slain by the Uruk-hai of Isengard. The river Anduin flows through and descends down a waterfall into Gondor proper. Used to mark Gondor's northernmost border, but has long since been abandoned. Located near Amon Hen is the Argonath, a FUCKHUEG waterfall flanked by the two giant statues of the first kings of Arnor and Gondor, Isildur and Anárion. *'''Emyn Muil''' - A foggy and craggy land with many hills and gullies where Frodo and Sam got lost, and encountered Gollum. *'''Dagorlad''' - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers may seem to be somehow preserved in the water, but it is implied to actually be a trick of residual dark magic from Mordor creating ghostly [[Will-o-Wisp|Will-o-Wisp-like]] apparitions within the waters. *'''Dorwinion''' - The plains between Mirkwood and the Sea of Rhun. It is said that the best wines come from here, and that its people were Northmen descended from the Edain, but we know little else. Likely came under frequent attack from Rhun. ===Mordor=== [[Meme|One does not simply walk into Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards. *'''Udûn''' - The valley beyond the Black Gate, where Sauron's armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dûr, Sauron's main fortress. *'''Gorgoroth''' - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal. Littered with an unholy number of scattered Orc campsites. Home territory of the Great Beasts of Gorgoroth. *'''Nurn''' - The only inhabitable region of Mordor. Nurn is fertilized by Mt. Doom's volcanic ash and the waters from Nurnen, and is used to grow food for Sauron's armies. It was inhabited by human slaves, but Aragorn liberated them and gifted the region to them after Sauron's destruction. Given Sauron's MO it would probably be something to the effect of vast fields scattered with barracks where slaves were kept penned up when they were not working, with Orcish overseers driving them and sending off supplies of [[Meme|maggoty bread]] to feed the vast armies of Mordor. *'''Minas Morgul''' - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul's stronghold. It is a horrifying place of sorcery, which even emits a fell "corpse-light". It was razed by Aragorn after the end of the War of the Ring. *'''Cirith Ungol''' - The only other way into Mordor is up a tall stair across the mountains, and into Shelob's Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band. *'''Mount Doom''' - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dûr via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain darkening the skies. *'''Barad-Dûr''' - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron or adamant, but given that its foundations could not be destroyed even after Sauron's defeat at the end of the Second Age, it is likely that it is enchanted or made of some unknown metal. *'''The Black Gate/Morannon''' - A massive wall with three Gates (at least in the books; Peter Jackson's interpretation of it was that the entire wall was one massive iron gate) that Sauron built to guard the largest passage into Mordor proper. Following his first defeat, Gondor claimed it and fortified it further with two large towers, but it fell to ruin during the decline of Gondor's power during the middle years of the Third Age and was retaken by Sauron when he returned to Mordor. It is now his biggest fortress apart from Minas Morgul and Barad-Dûr. *'''Durthang''' - An old Gondorian castle that oversaw the interior of Mordor as opposed to the entrances as with the Morannon and Minas Ithil. Has long since fallen into Sauron's hands. *'''Slag Hills''' - Technically outside of Mordor, not that anyone was keen on taking it from Sauron. Located to the north of the Ash Mountains, it's home to a bunch of industrial waste heaps with toxic pools. ===Rhûn=== A general name for the East, Rhûn is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with or were subjugated by Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhûn, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether the Easterlings of Rhun are Persian/Asiatic/Mongol-type nomadic peoples or Scythian/Gothic-type barbarians similar to the ones who conquered Rome. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black. *'''Cuiviénen''': located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhûn and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies. Whatever few hiders, assuming any hadn't left already, then went to Aman along with all other elves. *'''Hildorien''': south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Ilúvatar as some sort of divine punishment. Those who refused to follow Morgoth became the ''Edain'' and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhûn and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.” ===Harad=== The realm south of Gondor; Harad is home to various tribesmen collectively known as Southrons living in the deserts and jungles. According to Tolkein, Harad was inspired by Ethiopia (or more accurately, apocryphal encounters of medieval Europeans with sub-Saharan Africans translated from Old English which use the word Sigelhearwan - because Tolkien), but the New Line films take a more "tribal" Middle-Eastern tract in terms of aesthetics. *'''Harondor''' - The southernmost province of Gondor, arid but still livable, and constantly changed hands between the Wicked Men of the South and Gondor. *'''Near Harad''' - A big desert that runs along Mordor's southern mountain range and stretches south until it meets the completely unlivable Haradwaith. *'''Haradwaith''' - An even larger desert that takes up the central and eastern regions of Harad, a completely desolate and arid wasteland. *'''Lostladen''' - The foothills and wastes located between Near Harad and the Mountains of Shadow which make up Mordor's southern border. Other than it likely being extremely desolate and unlivable, we know nothing about it. *'''Far Harad''' - A jungle far, far, far to the South. This was where the Mûmakil/Oliphaunts came from. Apparently of great size and analogous to sub-Saharan Africa. *'''Umbar''' - A bay that had been settled by the Númenóreans who built a great port town. After the fall of Númenor, the Black Númenóreans of the King's Men claimed Umbar for themselves and remained enemies of Gondor ever since, turning it into a great naval fortress. Over time the original Númenóreans either died out or interbred with the native Southrons. The city became a pirate scourge after traitors who lost the civil war known as the Kin-Strife in Gondor fled to Umbar with a large portion of Gondor's navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the Third Age. *'''Khand''' - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as "Variags". ===Beleriand=== A former land mass West of Eriador. It was here that the first Elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Eärendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or traveled to the new island of Númenor. *'''Gondolin''' - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here. *'''Doriath''' - The kingdom of the Sindarin Elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol's demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The Dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them, two of the little shits survived the resulting retributive slayings, and returned to Nogrod to spread lies about them being refused payment and slaughtered. Grieving, Melian returned to Aman, and the Dwarves of Nogrod sacked the defenseless, leaderless city, [[Book of Grudges|avenging the extermination of the Petty-Dwarves and centuries of insults besides]], even though the hypocritical midgets hated the petty-dwarves, having exiled them in the first place, and didn't even give a damn about the Petty-Dwarves being mistaken for animals and hunted by the Sindar. The Dwarves of Nogrod failed to recover the necklace, but the sons of Fëanor had little trouble destroying the much-diminished kingdom afterwards. *'''Nargothrond''' - An underground Noldor Elf kingdom fashioned after Doriath, which allowed the Noldor to fend off invasion from Morgoth's forces - until an arrogant prick named Túrin convinced the Noldor to build a bridge across the Narog river to sally out of, thereby allowing the first ever dragon Glaurung to destroy Nargothrond. *'''Angband''' - Morgoth's fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand. *'''Minas Tirith''' - Not to be confused with Gondor's tower. This one was built during the First Age, as a watchtower to guard the river Sirion for any raids and invasions from Angband. [[Irony|It was later taken over and ruled by Sauron]] for some time and its name thus changed to Tol-in-Gaurhoth (Isle of Werewolves). It changed hands a couple more times and at one point was brought to ruin by Lúthien. *'''Ossiriand''' - A forested region on the east edge of Beleriand, between the Gelion river and the Blue Mountains (Ered Luin, later Ered Lindon). Mostly populated by elves. Beren and Luthien lived on an island here after they were reincarnated. It's questionable whether the land north of the forest, Thargelion, counts as part of Ossiriand or not. Either way, parts of Ossiriand (and Thargelion) survived the destruction of Beleriand and became known as Lindon in later ages, from where the elves would depart back to Aman. ===Hithlum=== Also called Hísilómë or 'Mist Shadow', it lies to the northwest of Beleriand and is separated from it by the Mountains of Shadow (Ered Wethrin). In the northern area of that mountain chain the river Sirion is born, which passes through Beleriand and divides it in two. It was in that region that the exiled Noldor first arrived from Aman, coming from both the sea and through Helcaraxë. That region is further divided into three areas, thanks to its mountainous landscape: Mithrim; Dor-Lómin; and Nevrast. Like its neighbouring region, it too sank at the ending years of the First Age. *'''Vinyamar''' - The very first stone settlement the Exiled Noldor had made after returning, under the lordship of Turgon. It had been constructed at the very end of the mountain chain (on the slopes of Mount Taras), near the coast. After Turgon had made Gondolin, him and his people (which were composed of both Noldor and Sindar) had abandoned the settlement; and for nearly 4 centuries it had laid desolate, until Tuor had come under the influence of the Vala Ulmo. *'''Barad Eithel''' - The Tower of the Well, was the mountain fortress of the Noldorin High-Kings Fingolfin and his son Fingon. It had been built near the spring of Sirion to guard the river.
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