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Mon Musu Quest!
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==Gameplay== [[File:MGQ combat.png|thumb|200px|Combat is simplistic, yet satisfying enough. Also yes, there's an option for you to either surrender or request your opponent to do a specific move so you can skip to the outcome much faster.]] For the RPG part of the game, its a bit half-and-half. For one, you don't really get to customize your protag or have your own party (For 2/3s of the game, you're largely fighting alone.). Luka's loadout is fixed and any changes to it is due to the story itself, not because of your call. Also, because of the limitations of the game's genre; just about all actions that need to be done, ranging from traveling, interacting, and combat, are done in a point-and-click fashion off a list of available actions you get. All in all, the game's progression is ultimately linear. As for the combat part of the game, it uses the style of classic turn-based RPG-style combat. Enemies and abilities are represented on the screen as CG images that flicker and change during actions and you have a list of skills to choose from fight with. For the most part, battles aren't really ''hard'' as they're largely repetitive (although they do require a modicum of tactical sense to win) and they're largely a case of trial-and-error and a bit of luck. Still though, that doesn't stop it from being fun and it does have a lot of moments to keep you at the edge of your seat. Ultimately, because its a simplistic visual novel; you do have to use your imagination to get the most out of it, rather than completely relying on the game for the experience.
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