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==Total War Warhammer== Nakai was added to Total War Warhammer 2 with the Hunter and the Beast DLC. He leads the Spirit of the Jungle sub faction and in an interesting twist; it's a horde-style faction for the [[Lizardmen]]. His main goal is to drive [[Markus Wulfhart]] from Lustria [[Rape|to keep it safe from him]]. Gameplay wise, he is a hard hitting and tough to kill beat stick while giving minor buffs to Kroxigors like Frenzy and horde building mechanics that strengthen his replenishment, meaning that he usually comes out of battles with a huge army no matter how desperate it actually was. He also comes with a quest item that gives him perfect vigour, which means he will never slow down when killing those nasty humans. His starting position in the Eye of the Vortex campaign is the Southwest of the creeping jungle, and his Mortal Empires starting position is [[Albion]], which may seem weird at first, but as stated above, he does have some links to Albion. In Both the Vortex Campaign and Mortal Empires, you are able to give a vassal faction, known as the Defenders of the Great Plan, the settlements you conquer, gaining bonuses as you give them more and more settlements and cities in the form of a temple dedicated to one of the Old Ones, such as increased income from said vassal (Which for horde factions is stupidly important) and recruit Blessed Units, Heroes and Lords at higher ranks. The more temples you dedicate to an Old One, the greater the reward and/or bonus. So instead of burning everything you run across like you would as Chaos or Beastmen, you conquer it yourself and have somebody else manage the cities. His DLC brought Sacred Kroxigors, Ancient Kroxigors, Razordons, and [[Awesome|the fucking Dread Saurian to the game.]] Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he dies almost immediately in the early game just like any other horde faction (Beastmen and Chaos) and he won't ever respawn for the rest of the campaign. In fact, his AI is so stupid, it is incapable of making any diplomatic treaty and will get himself killed out of idiocy and assholery by [[heresy|randomly waging war against his Lizardmen allies (or the opposite because said vacuous crocodile did not sign a military access treaty and is trespassing, such is the way of the Wanderer)]], Blue Viper Savage Orcs, the Vampire Coast, his mega warmblood nemesis [[Markus Wulfhart]], and even-''may the Old Ones forgive me for saying this''-THE FUCKING SKAVEN. In case you were wondering, confederating his useless vassal faction doesn't allow the player to use him, so good luck until CA patches it. Fortunately, there are several workaround Mods available that allow the player alternative ways of "confederating" him, namely one that allows players to force confederation upon besting them in a war or allowing players to recruit Legendary Lords from defeated subfactions (the best/only real option). Not only is Nakai hard to confederate from an AI perspective, but he is also a terrible lord for any player. On the campaign, you are constantly conquering cities for the Defenders of the Great Plan, which acts as an actual faction that holds cities in place of your own. Though those cities give you buffs and a small trickle of income, the faction you grant cities to [[Derp|doesn't do anything.]] You have to spend your own resources to summon armies for them that cannot replenish their losses, and though they have pretty big garrisons in their cities, those cities never grow stronger and the AI tends to steamroll them. Since you can't play your allied faction as they are getting sieged, you will just watch helplessly as a raiding faction destroys your cities. Another thing is even if you have great diplomatic relations with other factions, guess who has their own relations with other factions and will drag you into war if war gets declared on ''them''. That's right, Defenders of the Great Plan. Combine all of this with Nakai's mediocre abilities as he levels up, then you are likely to just watch Nakai barely scrape by in any battle as more powerful lords like [[Malekith]] slam into him with crazy anti-large and armour-piercing bonuses. In multiplayer, Nakai is currently considered the worst legendary lord for the Lizardmen. He's slow, swings his weapon extremely slowly, and has a small hit box with said slow weapon. Though he can be upgraded to have perfect vigour, he is almost always going to fail in terms of damaging your opponents units to make up for his cost. He also gets targeted a lot because getting a lord snipe early on is really debilitating, and his main purpose is to be in the thick of the melee. He is a silly crocodile that bounces as he charges though, and most people will consider any army with Nakai to be a meme build. If someone still wants to run a crocodilian beatstick as the leader of their armies, Nakai still tends to get passed over by his generic Kroxigor Ancient counterpart. Kroxigor Ancients are cheaper, have more "stable" animations that allow them to connect attacks more frequently and in competitive play, can be upgraded with an Amulet of Itzl, which grants them a one-use Ward Save buff for a not insignificant period of time (ideally for character duels or to bunker down from a nasty onslaught of burst damage) and is otherwise virtually identical in form and function to Nakai.
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