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===WFB=== Unlike [[Egypt]], it encompasses most of [[Warhammer Fantasy]] Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible [[Cathay]]) were tribal savages being kept as slaves by [[Wood Elves|High Elf colonists]] or used as target practice by [[Dwarfs]], Nehekhara was a paradise (so, the civilization and fertility of Mesopotamia, the culture of ancient Egypt and the constant warfare of ancient Africa). It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of [[Tzeentch|Daemon assistance]]. The novel mentioned of ancient Nehekharans had maintained a sacred treaty with their gods in order to receive their blessing. The blessing allows the Nehekharan king to lived long lives (roughly between 100 to 200 years) and allowing their followers to harness their god's power. The power differ between each gods depending on their specialty (Ex. Ptra is a sun god so his bless is often associate with fire. Djaf is death so he can unleash frozen chill spell, etc..) and a few elite warriors were able to receive their bless to become Ushabti (not the construct), god chosen warriors with super power (think of them as power rangers but with more Egyptian religious tone) whom were often seen guarding the priest kings. Some Ushabti may go even further and become a Ushabti at Mahrak, the founding place of Nehekharans' religion (see below at the Mahrak section) to further power themselves with their god's blessing to the point of resembling their gods, become their herald and avatar. The nature of this sacred treaty is a mystery, for it only allow the faithful Nehekharans to harness their gods' power without harnessing the winds of magic (which the winds has almost no presence at the sandy region), and so long the Nehekharans remember to honor their treaty's condition (marry daughter of ptra bloodline). One theory suggests it might be a technique or technology given by the old ones. This is possible due to the lore mentioned the Nehekharans were one of the old one experiments to fight chaos, and it was mentioned multiple times that the first wave of Nehekharans emerged from the jungles of Southland, which many [[Lizardmen]] lived there and had clashed with the Nehekharans numerous times (It is unknown if the Lizardmen there actually knew about Nehekharans' origin and the reason why they clash with the Nehekharans in the first place?). Although the blessing of Sigmar has proven any human gods could achieve the same thing without the help of the old one, it still does not explain the power of Nehekharans' blessing, which is way more powerful than Sigamr's, for it grants them unusual life span as well as superpowers to their soldiers. Not to mentioned the blessing can be cancelled out by breaking the treaty, which was demonstrated by Nagash where he killed Neferem, a high priestess of Ptra's bloodline from Lahmia. This is kind of like a device having its power plugged off or a system malfunction, further proving the sacred treaty is but some kind of technological device left behind by the Old One. Eventually, all of Nehekhara was unified under [[Settra the Imperishable]], although with his death the kingdoms once again became independent. With the rise of [[Nagash]] the magic of the land became unstable, and in two wars all the kingdoms of the land united to wage war on the Undead threat. With the kingdom of Lahmia falling to Vampirism, the kingdom of Khemri (birthplace of both Settra and Khalida) lead the charge. In his (second) death throes Nagash cast a spell which killed all plant, animal, and human life in the land. The spell resurrected everything that had died as an Undead servant. With Nagash's death from Alcadizaar, who stabbed sleepy necromancer with a blade made of [[Warpstone]], the spell was somewhat broken: the Nehekharans were still "alive" but no more slaves to Nagash's will. Most Undead were devoid of much intelligence, only retaining enough to perform tasks with a degree of skill unseen in the skeletal servants raised by [[Vampire Counts|common Necromancy]]. But the nobility of the land, well-preserved in their elaborate tombs and burials, awoke with their personalities intact and their souls forever bound to the land that gave them birth and held their corpse in death. Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made [[Khorne]] jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one).
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