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== Troll-tastic Tabletop == [[File:Zahndrekh_Model.png|300px|right|thumb|What, you thought that image up top was a joke? No, absolutely not. Zahndrekh's model is perpetually dabbing. To be fair, he does seem like one of those "Fellow kids" types.]] {| class=wikitable ! Unit || pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Nemesor Zahndrekh''' || 125 || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ |} 8th edition is all about auras. Commanders and leaders projecting bubbles around themselves to buff up their troops so they can actually get their points back. Zahndrekh shuts them all down. Well, ok, only one of them down at a time, and only within 12 inches. But this is still huge. For instance, rules as written, you can shut down [[Azrael]]'s Lion Helm, leaving the heavy plasma spam he was guarding open for some maximum [[rape]]. On top of that, he gives cool random buffs (taken from a D3 chart) to one Infantry unit within 6", and you roll the D3 before you choose the unit to buff, meaning the buff won't be absolutely wasted ''just'' because of a bad dice roll (it can still be absolutely wasted, just not because of one bad roll). His random effects are +1 Attack, +1 Ballistic Skill, or "I'm Don Quixote! Charge those Solar Mills!" (i.e. re-roll failed charges). Zahndrekh only comes with a Phase Shifter giving 4+ invulnerable Saves for extra survivability, or so it would seem. Alternatively, you can have Obyron perform a classic "GET DOWN, MR. PRESIDENT!" move to exchange a wound Zahndrekh would have taken for a mortal wound on Obyron on a 2+ roll if the two are within 3" (which sounds useless on its own since it sounds like Obyron would have to babysit Zahndrekh to get any use from it, but Obyron can also teleport himself and an Infantry unit within 6" of himself right to Zahndrekh in the movement phase). Certainly something to be used incredibly sparingly, especially since Obyron has a sizable point cost himself, but it could be useful to save Zahndrekh from what would have been a death blow. Overall, though, Zahndrekh is most certainly far more situational compared to his big boss Sautekh HQ counterpart, [[Imotekh the Stormlord|Imotekh]]. The two only have a 15 point cost difference, and while the ability to shut down auras is powerful, Imotekh provides a lot more overall benefits to his troops, including a free command point if he's Warlord, being able to use My Will Be Done Twice, extra Living Metal regen, unique improved weapons (one being a direct upgrade to Zahndrekh's standard Staff of Light), and his badass Lightning Storm that has obscene damage potential (if it works, of course). But in the end, Zahndrekh's random buffs, synergy with Obyron, and aura shutdown can certainly provide a fun alternative playstyle. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Characters}}
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