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==Crunch== Crunchwise, on the [[Horus Heresy]] tabletop, these guys are flying [[anal circumference|Power Armor blenders,]] and one of the fluffiest Night Lords picks. They are essentially a mix of Veterans and Assault Marines; each is stacked with WS5 ''Relentless, Bloody Murder, Sudden Strike (1), Fear (1) Night Vision, Skirmish,'' and 2 wounds. Each one of these madmen can take Power weapons, single or paired Lightning Claws, and Nostroman Chainblades/Chainglaives. They are only 7 points more expensive per model than normal Assault Squad marines, and due to ''Skirmish'', they have a 3" coherency, making them both tougher to kill with template weapons and easier to get attacks when they pile in. They are so good at shredding all but the most stalwart of units into confetti that they actually make the other unique Night Lords units a bit redundant (though to be fair the Night Lords elite Terminators are embarrassingly bad, so that might not the most ringing of endorsements). Likewise, their paired Lightning Claws are the best AP3 weapon [[RIP AND TEAR]], and cost only 10 points. A full squad of 15 counting as 30 models due to ''Bulky (2)'' means you'll almost always trigger your Legion trait. Thus, you get +1 to wound anyway, where your +2 attacks will pull ahead of Power Sword/Maul/Nostraman weapons. You don't really need the Power Lance's ''Reach (1)'' either, as you have ''Sudden Strike (1)''. Each model can get up to 6 attacks on the charge if you trigger ''Bloody Murder'' for 91 attacks on 15-strong squads. However, that's gross overkill against MEQs, and trying to spam Rending to kill TEQs isn't the best idea. Typically it's more advisable to take a few dual Lightning Claws to dice MEQs, then outfit the rest of the squad with Power Axes that wound on 2+. While sending them into a Dreadnought isn't the best idea, a squad of these guys (especially with Lightning Claws) can get the job done by just drowning the thing in potentially Rending attacks. On the other hand, if you replaced your Bolt Pistol with Flamer/Melta/Plasma, you have no pistol and thus cannot claim +1 attack or take dual Claws. In such cases, there's no reason not to take Chainglaive unless you want the Power Axe's AP2. {{Night Lords}}
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