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== Dawn of War 2 == [[File:Dow2 noisemarines.jpg|400px|thumb|right|Shake it, shake it, shake it!]] Noise Marines are scary as fuck in Dawn of War 2. 3 member squad carries 3 [[Sonic Blaster|sonic blasters]] that does flame damage; yeah, 3 flamers in one squad. Their damage is quite high, even hurts heavy infantry like Tactical Marines. The result is even better if you use it on light infantry like Guardians, Shoota Boyz or Termigants. But that's not all!. Sonic blasters '''disable ranged weapons and grenades on those hit.''' So you can't just out-shoot them, they will also disable your weapons. You could try to get into melee with them...but they have an ability that knocks back everything short of vehicles in a wide radius of their position so your choppy troops will just bounce around aimlessly for any other troops to finish off, but do note that it works on your units too, so amateurish blobbing might [[FAIL|cause you to disable your entire gunline as your hero, CSM and heretics bounce around alongside the enemy's Howling Banshees/Hormagaunts/Slugga Boyz etc]]. [[Derp|Ironically]], this synergizes most with the [[Khorne|Khornate]] aligned [[Chaos Lord]] hero, who won't be knocked over and can slap the enemy units bouncing helplessly around. They are even more threatening in tier 2 with their [[Blastmaster]] upgrade. Basically it's a plasma cannon for Chaos army. Does great damage, insane range, massive knock-back. The weapon is a bit odd however, as it knocks back everyone in its '''firing path'''. So if you set up your Havocs to fire in front of them, they will be '''INTERRUPTED''' by a [[Blastmaster]]. The weapon is great for crowded groups. Noise Marines are all Chaos was missing in Chaos Rising expansion pack. Flamers for power bashing, artillery for later stages. Their short range sonic blasters may become a problem in later stages since there will be lots of threats for them and they are in front of your all army with their short range. Upgrading them to [[Blastmaster]] wouldn't be a bad idea for protecting a victory point. In the Elite mod, Noise Marines received some buffs and nerfs that [[Skub|arguably]] makes them better in the end. They now have only 1 guy with the Sonic Blaster instead of 3 with the other 2 carrying [[Bolter|Bolters]], but the DPS of 3 models is now concentrated onto 1 model, so any casualties will diminish the squad's DPS with minimal effect. However, their 'silence' effect now has a small delay rather than being applied instantly, so you can't [[Cheese|instantly dominate ranged skirmishes]]. Like the reworked Plasma Cannon Devastator, the Blastmaster was [[Awesome|reworked to fire in an arc instead]], in order to sort of mitigate both weapons' [[RAGE|tendency to hit terrain instead of their targets]]. Overall, it is more impactful with Blastmasters since they're less likely to [[FAIL|knock over allied set-up teams and fuck over your micro]], and [[Rape|will pulp any closely packed squads in their firing arc]].
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