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On the Backs of Gods
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==About the world== There are three kinds of giant beings. *'''World Walkers''' - The largest of the two and the largest beings in the setting, they are inhabited by entire nation-states. They are aware of humans in roughly the same way that humans are aware of the bacteria living on our skin. Humans preform a similar role to bacteria - to use up space and resources so that "pathogens" can't. Humans are essentially incapable of communicating with the them. The population ranges from roughly one to four dozen at a time, and the world is big enough so that they may only meet another once every few years, despite that they're far and away the largest things in the setting. World Walkers are divided into two sub-types: **'''Colossi''' - Typically non-humanoid and made out of stone, metal and other inert materials. Their populations often carve cities right into their bodies. **'''Titans''' - Made out of flesh and are generally more humanoid than their cousins. They wear clothing that its people inhabit. Female Titans tend to have their cities inside hollow jewelry, on anything that can be discarded or won't be damaged, considering the dangers involved in the foundation of your country suddenly being mounted by another one. Also because people living on the inside of spheres and toroids is cool. *'''Giants''' - Significantly smaller than World Walkers and aren't actually related to the them. They support much smaller populations than the World Walkers, generally around only a few households at most. Due to their smaller size however it's possible for them to communicate with each other to a certain degree. When it becomes apparent that the Giant is looking for something, be it food, a mate or any other number of desires, it's population will send out scouts to try and find it. When it comes to mates, this involves making inhabitants of other Giants aware that there is one out looking and to prepare themselves. When they return, the inhabitants preform a ritual to make the Giant aware of their findings. They're never quite sure if it has any real effect, but they do it regardless because it is good for the community. *'''The Nightmare''' - The one apex predator of the world. It is the only thing capable of threatening a World Walker, aside from other Walkers. The Nightmare actually named The World-Shaper. But but it's more commonly called The Nightmare, which is a lot more fitting name, as it's basically the scariest fucking thing to ever exist to the people of the setting. It is a large, uninhabited monstrosity that preys on World Walkers, and is basically the scariest fucking thing to ever exist to the regular people of the setting. It does actually serve a useful purpose in that it is the only thing that can kill a Walker. Since the world can only support a few dozen Walkers at a time, and while a successful breeding happens rarely, it does happen (And they don't really age and die either), so The Nightmare works as a kind of population control.<br> Humanity's tech-level is at a fantasy standard (peasants, farming, etc.), but with a dash of steampunk (airships, dirigibles and whatnot for trade and contact between Walkers).
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