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==Geography== The world on which One Piece takes place has no official name, but is sometimes nicknamed "The Grand Blue" by fans due to the naming theme of its major quadraunts. Unlike our world, the One Piece world is dominated by oceans, with thousands if not millions of comparatively small islands scattered across the vast seas. The sole continent is '''The Red Line''', which lies atop an unbroken ridge of crimson stone that stretches in a complete circuit from the north pole to the south pole and rises hundreds of miles above the ocean's surface. Combined with the equatorial sea called '''The Grand Line''', this divides the world into four quadrants; distinct seas called the '''Four Blues'''; ''North Blue'', ''South Blue'', ''East Blue'' and ''West Blue''. We don't know much about the Four Blues except that the East Blue is generally considered the "weakest" of them; it has the tamest weather, the fewest pirates, the least conflict and its people are generally closest to Earth normal. Which makes it all the more shocking that some incredibly strong people, including Gol D. Roger and Monkey D. Luffy, were born in the East Blue. Also, the North Blue is home to the Vinsmoke Kingdom/Germa 66, a bunch of powerhungry bastards who want to seize power from the World Government and who sell their elite troops out as mercenaries. The Red Line is just as mysterious. We only know about two points on it; '''Reverse Mountain''', where four enormous channels carry seawater up from the Four Blues and then down into the Grand Line, and Reverse Mountain's polar opposite of '''Mariejoise''', the Holy City where dwell the Celestial Dragons and from which the World Government is ruled. Cutting the Four Blues off from the Grand Line are the '''Calm Belts'''; miles-wide expanses of unnaturally calm, still water, devoid of currents and wind. Add to it that these are the breeding grounds of the Sea Kings, an array of giant oceanic monsters, and the Four Blues are effectively cut off from each other. Only the Navy can freely traverse the world by a combination of exclusive access to proprietary technology and maintaining a stable of badass warriors so strong they can kill Sea Kings as if they were swatting flies. The Grand Line is where shit starts to get '''really''' fucking weird. For starters; every island in the Grand Line exists in its own permanent seasonal climate - Spring, Summer, Autumn, or Winter - but also has four seasons in synch with the wider world around it. This means you have ''sixteen'' possible seasons to take into account when you land on a given island; Summer-Summer could see you burning in a heat-scorched desert, whilst Winter-Winter would be a frigid artic climate at its absolute worst. Adding to the chaos, each island is made of a unique mixture of magnetic minerals, giving it a distinct magnetic field - so regular compasses, which work fine in the Four Blues, go absolutely apeshit in the Grand Line and are no use. Instead, you have to rely on a special device called a ''Log Pose'', which can record the field of an island and unerringly track towards it - when you arrive on that island, it will reset itself by locking onto the field of the next nearest island. This leads to the existence of a secondary type of Log Pose called an ''Eternal Pose'', which registers one magnetic field and never resets, so it can always guide to that specific island. The side-effect of these crazy seasons and magnetic fields is that the sea of the Grand Line is ''absolutely nuts''. Weather is random and unpredictable to the point you could go from a tropical spring day to dodging icebergs to wrangling a gale to back to sunshine in the span of five minutes, the currents are constantly shifting around, and to cap things off the water is full of monsters. Oh, but it gets worse. See, the Grand Line is divided into two halves; the stretch from the entry at Reverse Mountain to Mariejoise is known as ''Paradise''. This is because the next half, the so-called ''New World'', is like Paradise turned up to eleven. The magnetic fields of the islands can fluctuate on an ''hourly'' basis, necessitating the use of a special triple-needled version of the Log Pose (sometimes referred to by fans as a "Tri Pose") to be able to navigate. The monsters are bigger and fiercer, the weather is nastier and crazier, and the people are the meanest, nastiest, strongest, toughest sons of bitches around. Nobody has '''ever''' reached the end of the New World except for Gol D. Roger and his crew, which is one of the reasons '''why''' he was considered the King of the Pirates. To even get to the New World, you need to either go over the Red Line through Mariejois, or dive down to the sea floor and go through the tunnel underneath it, which is the home of the fishmen and merfolk. Also, high above all of these are the White Sea and the White-White Sea; "sky oceans" made up of clouds with a density akin to either water or land and inhabited by their own alien civilizations. These regions are as little-detailed as the Red Line and the Four Blues.
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