Editing
Ork Kommando
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Types of Kommandoes== With the new release of the [[Octarius War]] [[Kill Team (Specialist Game)|Kill Team]] playset, several new type of Kommandoes have been received with much fanfare. These include: ===Breacha Boy=== [[File:Breacha_Boy.JPG|250px|right|thumb|[[Meme|FBI OPEN UP!]]]] Breacha Boyz are a type of Ork Kommando who specializes in kicking the door down and issuing an <s>arrest warrant</s> death warrant. As such, these boyz aren't about to let minor obstacles like solid ferrocrete walls get between him and a scrap. Their ability to smash straight through most terrain, therefore, makes these guys the ones to watch out for in a Kill Team game, as they are great for grabbing objectives, catching an enemy operative unaware or simply smashing through a door/wall to create a shortcut. Breacha Boyz are armed with their quintessential [[Miscellaneous Weapons#Breaching Ram|Breaching Ram]], which gives them this special rule called '''Breach''', which allows them to perform a Normal Move, Dash or Charge action on each round. It can also move through parts of terrain features that are no more than a few feet thick as if they were not there. Despite his awesome melee power, do keep in mind that he only has 3 attacks per round, which can cause some problems. With 5/5 damage and the Brutal ability, these guys doesn't care one iota about critical strikes unless he charges into combat, in which case his ram gets the stun keyword for even more power. Breacha Boyz are categorised under Combat and Staunch. {{Clear}} ===Slasha Boy=== [[File:Slasha_Boy.JPG|250px|right|thumb|A Slasha Boy channelling [[Weeaboo|Zoro from One Piece.]]]] As the ancient Ork saying goes, “when all you ’ave is a choppa, everyfin’ looks like a humie.” With more weapons than he can hold in two hands, the Slasha Boy sees a lot of humies to chop. Slasha Boyz are [[Brontian Longknives|the knife nuts of the family]], These boyz are so hopped on <s>speed</s> blood that it is intriguing that [[Khorne]] did not try to abduct a few of them in his armies. If you somehow manage to slip past their guard you will get a good-ole fashioned headbutt for their trouble. They are equivalent to the [[Blooded Squad]]'s [[Traitor Flenser]] and the [[Kroot]] [[Cut-Skin]]. On the tabletop, these Zoro cosplayers are dangerous in close combat. They have a rule called '''Dat All You Got?''' in which each time this operative fight, if he lost any wounds in that combat but is not knocked out, you can roll one D6: on a 4+, the enemy that fought it in that combat suffers an automatic 2 mortal wounds. Moreover, his twin [[Basic Close Combat Weapons#Combat Knife|<s>choppas</s> CUTTAS]] have the Relentless rule to maximize his slice and dice action. As such, he is an incredible asset that's all but guaranteed to bring some serious pain in melee, provided he can get there first. Moreover, he is also armed with a healthy array of [[Grenades & Explosives#Stikkbomb|Stikkbombs]] when the going gets tough. Almost strictly speaking better than the normal boy in every way, [[Wat|even his throwing knives are better than a normal boyz pistol.]] You do <u>NOT</u> want to fight this boy head on. Slasha Boyz are categorised under Combat, Staunch and Scout. {{Clear}} ===Dakka Boy=== [[File:Dakka_Boy.JPG|250px|right|thumb|One wonders where he got that beanie from, [[Wat|or if Orks actually do indeed knit in their spare time.]] #<span style='color:green;font-size:115%'>Knitin'z a Roit Proppa way ta krump-time ona long Krooz frew Space ya git.</span>]] The Ork best known for his beanie and his drip. The Dakka Boy has discovered that blasting away with his triple-barrelled [[Dakka Shoota]] is just as much fun as hitting things, and he’s an unusually accurate and mobile attacker that few opponents see coming. He is <u>'''THE'''</u> shooty boy in Kill Team. Directly the opposite of the Slasha Boy in every way; the Kommando's [[Shoota Boy]]z to the [[Slugga Boy]]z if you will. On tabletop, they are the close-range specialist of the group, allowing sufficient suppressive fire and a fine distraction to allow other units to achieve the objectives in [[Kill Team (Specialist Game)|Kill Team]]. Dakka Boys ergo, offers a relatively flexible unit, able to lay down a shit ton of suppressive fire that other Kommandoes like the Snipa Boy are unable to accomplish, without gimping too much into close quarters combat like the Slasha Boy. They also have a unique ability called '''Dakka Dash''' allows the Dakka Boy to unload on unsuspecting enemy operatives before dashing back into the relative safety of cover and when placed in the right part of the battlefield, he’s virtually unstoppable. Other than that, his Dakka Shoota is a 5-shot bolter that can re-roll any or all hits when firing at a target within 6"/pentagram of him, and his unique abovementioned action lets him shoot and dash (or dash and shoot) for only 1 AP, making him an expert of run-and-gun. Dakka Boyz are categorised under Marksman and Scout. [[Tl;dr]], they are the closest one can get to 'vanilla' for the Ork Kommandoes. Very flexible and adaptable unit. Don't waste him. {{Clear}} ===Snipa Boy=== [[File:Snipa_Boy.JPG|250px|right|thumb|Every [[Celestial Lions]] worst nightmare come to life.]] Yes, the [[Meme]] has been broken, GW has literally given us [[Wat|''real-life'']] [[Ork Snipers]]. Guess the [[Inquisition]] really weren't [[Bullshit|bullshitting]] to us that these things exist. The idea of an Ork sniper might seem ludicrous to some, but Kommandos take glee in dropping their enemies from afar. The Snipa Boy is still an Ork, of course, so he wields a [[Big Shoota|Scoped Big Shoota]] rather than a flimsy rifle like other factions. If you fire more bullets, you’re more likely to hit, right? On tabletop, these are of course, your sniper unit in the game. His weapon is a modified [[Big Shoota]] that is BS/WS 3+, D2/2 and A6. Not too bad for Ork standards, which should be a given since ''he is'' the sniper class. What should be noted is that he has not one but '''''two''''' unique actions, both of which cost 2 AP: *'Av it!: lets him do a better fusillade attack, allowing him to unload all 6 shots on one target than 4 on another, then 2 on a third, as long as they're all bunched together. *Da Best Spot: on the other hand, lets him shoot without breaking cover, compensating for his gun's lack of the Silent ability. Snipa Boyz are categorised under Marksman. {{Clear}} ===Comms Boy=== [[File:Comms_Boy.JPG|250px|right|thumb|If you want to know how the Orks managed to hijack a Tau Space Station. Here's your answer.]] The Boss has a plan, and woe betide any Boy who doesn’t follow it to the letter. To ensure they don’t ‘forget’, Comms Boyz are used to relay the Boss’ genius orders to their comrades. Comms Boyz are as such, considered the rough equivalent of an Imperial Guard Vox Communicator. So he is more of a tactical asset than a raw balls-out-power type of guy. Because of their equipment, they are lightly armed and armored, only carrying a [[Shokka Pistol]] as his main weapon; requiring the protection of his other comrade-in-arms. Nevertheless, they are one of the most important units in the game because of this. On tabletop, true to its name, Comms Boyz are important in spotting and giving your other boyz increased advantage on your turn. From giving a selected Ork and extra APL to performing a '''Mission Pickup''' for less AP. This makes them relatively important in holding the squad together. In terms of offense, they only has the aforementioned Shokka Pistol, which is a gun that deals extra damage to vehicles and the only one that does not have the ability to replace a [[Choppa]]. Whether it is point sufficient, however, is [[Skub|up to debate]], as the Comms Boy is meant to be an inoffensive unit, so you're unlikely to go into any combat with a Comms Boy. But in terms of offensive power, consider it an upgrade to a normal [[Slugga]] with an added Blast radius. Still hardly worth the points as you might go the entire game without shooting it even once due to 6" range and Blast (preventing it from being shot while in cc). If not for Blast, would otherwise be fairly straightforward upgrade to a slugga, although still not worth the points as it's half the price of another boy in the mob. Comms Boyz are categorised under Staunch and Scout. {{Clear}} ===Kommando Grot=== [[File:Kommando_Grot.JPG|250px|right|thumb|Look Umie! We SEAL Team Six now!]] The only non-Ork git in the team. Turns out, life of being cruel and sneaky ended up a boon for Grots looking for employment in the Kommando team. As Kommandos are more level-headed than the usual boyz, they often employ these elite Grots to sneak in places too small for the large and bulky Orks. However, to Kommandos themselves, they are referred to as "Distraction Grots". Kommando Grots are therefore, a more useful asset than the regular [[Grot|Grots]]. On their own, this little runt can't take wargear and he's pathetically weak with a mere 5 wounds, but this one has a 5+ save, doubling his survival chances against shooting. Not that the enemy will get much chance to shoot him, he cannot have the Engage order and must remain Concealed, even if an enemy ability would force him to be otherwise. His only weapon is a pathetic little knife with a surprising 1/4 damage, meaning he could theoretically [[Wat|kill a space marine in a single round of combat.]] Used well, however, and this grot will win you games as the [[Grot Grappling Hook]] can zoom the grot across the board to a piece of terrain that’s visible to it, where it can grab an objective and zoom back to safety. Other than that, they could also count as being in cover and gain the +1 to wound rolls bonus, once per battle when selected to fight. This is for that important turn when your sneaky boyz finally get out of cover to punch something. Kommando Grots are categorised under Scout. {{Clear}} [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] {{Template:Orks-Forces}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information