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== Tactics == The T'au Codex says you can take up to 4 in a squadron. Logic says DON'T. While 4 speedy buggers may seem useful, the reality is if you lose too many, you very well may lose the rest. Why? They only have Leadership 6, and do not have the Bonding knife ritual special rule, making them very vulnerable to bad leadership rolls. Where they shine though, is in their fluff described duties. At Toughness 5 and with a 4+ save, in addition to the 6 wounds, you will find turning GEQs into mulch will be a piece of cake, while easily being able to whittle down those pesky MEQs and TEQs. Also important: they don't lose any of these characteristics, no matter how many wounds you lose on them. Additionally, they can take two Seeker missiles per model, allowing you to use them as small artillery platforms for those extra wounds on a distant target. Combined with the Vior'la Sept Tenet, these things become absolute beasts, able to advance further than their already high 16" of movement, just so they can get close to an enemy tank, infantry squad, or vehicle, and unleash holy dakka upon them. The Two Gun drones are kinda stuck with you, but at the advantage of being a pest to harass tanks and infantry, and can lock down objectives while your other infantry proceed to other targets. So really, the only question is what you want your Piranha to do. Hunting tanks? Go with the Seekers and Fusion. Killing ungodly hordes of Infantry? Go burst cannon. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tau]] [[Category: Vehicles]] [[Category: Skimmers]] {{Tau}}
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