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===Warlord Traits=== D6 Warlord Trait #1 Seeker of Dead Masters:-''Somewhere in the heavens, they are waiting.'' The move, run, and charge distances of your Warlord are increased by 1. #2 Installation Keeper:-''The Sentinel is in charge of a major installation. It considers some sections of it more important than others.'' Your Warlord may take and hold objectives. It may also be deployed within 3" of any objective on the board if it is not attached to a unit. #3 Meta-Stable Intelligence:-''An artificial intelligence goes through rampancy if it lives long enough. Very few achieve the state of meta-stability before thinking themselves to death.'' Your Warlord gains one wound. In addition, your Warlord ignores the Rampancy special rule if it has it. #4 Prime Servitor:-''Some Sentinels are tactically brilliant, given trillion s if possible combat scenarios and winning strategies for almost all of them.'' You can Sieze the Initiative on a 4+ and your Warlord has the Scout special rule. #5 Traveler:-''Some constructs travel from system to system, hoping to aid what races they come across. Their arrival changes those races forever.'' Every turn during your movement phase, choose one friendly unit. All models in that unit may re-roll one saving roll each that turn. #6 Holder of the Mantle:-''Since the Forerunners are gone and the Reclaimers are not ready, the Sentinels hold the Mantle for the time being.'' Your Warlord gains the It Will Not Die special rule. If it has this rule already, it is improved by +1, to a maximum of 3+.
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