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== Optional Rules == ;Continuous Programming In normal play, players lay down programming instruction cards five at a time, and resolve five phases before dealing new cards and laying down another program. In continuous play, players discard each programming card after resolving its phase, draw a new card into their hand, and place it face-down at the tail of the queue. This means players must constantly be thinking five steps ahead. If there is an effect that lasts "1 turn," mark the card currently on the tail of that player's instruction queue; the effect ends when the marked card is resolved. When a robot appears on the factory floor (at the start of the game or after an "accident"), the player is dealt a new full hand of cards, and places the first five instructions face down before her. When the player resolves and instruction in a register 'locked' by damage, the player does not draw a new card, and instead moves the 'locked' card to the tail of the queue, still marked as 'locked' until the robot can be repaired. Repairs will fix the 'locked' cards closest to the head of the queue. ;Bonus Bots If every player agrees, each robot starts with one random option card. ;Bonus Damage Bots may carry half as many options as damage remains, rounding down. (ie: a bot with 6 damage remaining may only carry 3 option cards). A robot may sacrifice an option card to avoid 1 point of damage. Each time damage would reduce the robot's damage point to less than twice the cards they carry, an option card ''must'' be sacrificed to ablate a point of damage. ;Drinking Each time a bot takes a point of damage, drink a sip of beer. A player that reaches a checkpoint takes a sip of beer, then all players (including that player) takes a sip of beer as a toast. Option cards come with a complimentary beverage (sip of beer) -- this includes chopshop exchanges and the bio-option, but not re-engineering trades. If a bot is destroyed, the player must finish the bottle before returning to the factory floor. If they don't finish their drink before the start of the next turn, that player has to wait until the start of the next turn. [[Category:Board Games]]
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