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== Versions == [[File:SpeedTombofHorrors.jpg|thumb|right|homebrew variation on the original map; fewer dead-ends]] * the Tournament version (25-7 July 1975) * Adventure Module S1, ''[http://gobbi.free.fr/scenarii/S1%20-%20Tomb%20of%20Horrors%20(full).pdf Tomb of Horrors]'' (1978) * Adventure Supermodule S1-S4, ''[https://archive.org/details/tsr09209s14realmsofhorror Realms of Horror]'' (1987). Has several differences from the 1978 version, including the mouth turning you into a zombie. * Advanced Dungeons & Dragons Tomes, [[Bruce Cordell]]'s ''[https://www.dmsguild.com/product/17473/Return-to-the-Tomb-of-Horrors-2e Return to the Tomb of Horrors]'' (1998): Actually gave a reason to go there other than graverobbing. Added a village of evil cultists outside the tomb, then you went through the Tomb itself (the original module was included in the box), but in the final room you found instead a portal to the demi-lich's fortress anchored in the motherfuckin' Negative Material Plane, yet another module designed for maximum [[TPK]]. Came with an even bigger book of illustrations to show the players. * novel, ''The Tomb of Horrors'' in the [[Greyhawk Classics]] line, by Keith Francis Strohm (2002) holy shit, it is bad. * 36-page pdf, ''[https://www.dmsguild.com/product/169623/Tomb-of-Horrors-Revised-35 Tomb of Horrors (Revised)]'' (2005) : This is a re-edit for [[Dungeons & Dragons 3rd Edition|D&D 3.5]]. It was less deadly with "save or die" instead of instant death, made the end-boss a tiefling lich, and added an extra room with a brain-in-a-jar. * ''[https://www.dmsguild.com/product/153646/Tomb-of-Horrors-4e Tomb of Horrors 4e]''. This is actually a series of four tombs, designed to build a campaign around (although the tombs vary in difficulty from 9th to at least 25th level, so it'll be a looooong campaign): a Feywild graveyard, the wreckage of the 2e negative-material-plane module, the wreckage of the ''original'' tomb which now hosts a bunch of evil squatters, and a tomb to dead god''s'' in the Astral Plane. The plot of the adventure concerns the demilich who built the original tomb coming up with a plan which will allow him to ascend to godhood by draining power from various planes It's been [[nerf]]ed to match the 4rry attitude ("instant death" is now encounter powers with "fail three saving throws then die"), but it's still pretty deadly with encounters that have endless streaming monsters and boss monsters you're supposed to run away from instead of pwn outright. The fourth tomb has plenty of those 'Aspect of [God's name here]' monsters for extra fun. Players are supposed to return to the original tomb to fight the demilich final boss -- /tg/ highly recommends making them go through the full old school Tomb. ** It should be noted that the intro to the module specifically says that if you're the old-school kind of DM, use Rule Zero to turn those "three saves" into "one save" or "no save". Remember, gaming is about fun for everyone! * There's also another 4th Ed version of the module, which is closer in spirit and content to the original O/ADnD Module (as in, you can actually die easily. In 4th Ed. What the Christ.) * Dungeons & Dragons 5th Edition, ''[[Tales From The Yawning Portal]]'' (2018): Includes a conversion of the Tomb as the final adventure, for "high-level" characters. It's actually rather faithful to the original on paper, but 5e's carebear attitude to character death means that only the obvious instakill traps can really threaten your players' magical little snowflakes. And they didn't include the handouts from the original module. '''''FUCK.''''' * Dungeons & Dragons 5th Edition, ''[[Tomb of Annihilation]]'' (2018): More of a spiritual successor than a remake. A mini-campaign balanced for organized play that focuses on one of Acererak's pet projects in the [[Forgotten Realms]] that threatens to create an undead god-abomination. * In Act I of [http://thiefmissions.com/info.cgi?m=Calendras_Legacy_v1a Calendra's Legacy], a fan mission for ''Thief II'', there's an easily missed mini-version of the Tomb. * A [https://neverwintervault.org/project/nwn2/module/tomb-horrors-revisited-final Neverwinter Nights version] of the original Tomb is available if you want to see your savegame characters get killed repeatedly. * A [[Minecraft]] version of the original Tomb [https://www.planetminecraft.com/project/s1-the-tomb-of-horrors/ can be found]. No monsters, no save-or-die, but it's a nifty first-person perspective on the Tomb. [[Category:Modules]] [[Category:Roleplaying]] [[Category: Dungeons & Dragons]] [[Category: Greyhawk]]
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