Editing
Stormboyz
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In Crunch== [[Image:Stormboyz.jpg|200px|left|thumb|To [[WAAAGH|WAAAGH!]] and Beyond!]] In 8th Edition Stormboyz are ''fast'', possessing a standard move of 12". Due to their Jump Pack and Fly keywords they can cross any obstacle, and when they Advance they can even choose to move a full 6" rather than rolling the dice. However, if they do so, you must roll a D6 for each model in the mob, and if you roll a 1, a boy dies from a mortal wound. He's either blown up in midair, faceplanted into the ground, hit a tree... use your imagination. Even so, this ability to move up to 18" before any buffs are even taken into account makes Stormboyz great for capping objectives, tying up critical enemy squads, and eliminating back-field support units. In terms of their statblock, Stormboyz are absolutely the same as typical Slugga boys at a slightly higher cost (9 points each). Given the benefits these silly rokkit packs offer, that's pretty much a steal, just keep in mind that they will die ''fast'' if focused before they can get stuck in. Like standard boyz mobs, the Stormboyz can bring a single [[Nob]] who comes equipped with a [[slugga]] and a [[choppa]], and can take additional weapons from the Nob Weapons list. Unfortunately, other than the options available to the Nob the Stormboyz themselves are rather lightly equipped, carrying only a Slugga, Choppa, stikkbombz, and a standard-issue [[Studded Armour|Ork t-shirt for armor.]] However, Stormboyz do have an advantage in that unlike [[Ork_Kommando|Kommandos]], a unit to which they are often compared, they can have a mob size of up to 30. The Stormboyz' most important ability, and the real reason why you would take them, is because they can perform a Stormboyz Strike. Essentially, this is a Deep Strike that allows you to place the mob anywhere on the table that is not within 9" of the enemy at the end of ''any'' of your movement phases. There is nothing quite like thirty hooligans appearing exactly 9" away from the most vulnerable part of your opponent's army, ready to sink some sharp bits into some heads.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information