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Stupid Neutral
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===Passive Neutrality=== Ambivalence towards alignment generally implies they are not bothered by it, or more precisely does not care about the implications of this larger moral frame work. Someone attempting to "act" True Neutral while running with that "don't care" aspect might as well just be Chaotic Neutral anyway: they'll make decisions based upon whatever suits them at a given moment in time, and can be trusted to have the same moral capacity of a chimpanzee. These are the sorts of people who rationalise stealing your shit because they "needed" it rather than out of any particular sort of malice or avarice - but unlike an animal, they actually understood the moral and legal ramifications of their actions and did it anyway. It could be possible in gameplay to actually play this version of True Neutral to the point of Stupidity, but generally speaking, your [[GM]] cannot really account for your intentions, and only your actions. One '''''can''''' make the argument that following the law does not necessarily make you lawful, and that's true, but constant and willful disregard for the law ''(even if you aren't breaking any laws at that given moment in time)'' is very often considered a chaotic mentality, especially if you know and understand the laws you're breaking and the consequences of doing it. For instance, if you do steal something or injure/kill someone who was only doing their day job, and then knowingly put that person or their family out of business and you don't really care about it, then you've probably done something evil. However, if you justify that your need was greater ''irrespective of any greater good'' ([[Tau|shut up]]), even then you still can't really escape the fact that you've probably done something chaotic. Of course, it is possible to play passive neutrality without being stupid about it, but likely that renders you an uncontroversial civilian bystander and not a sword-toting heroic adventurer. And at that point, why are you even here? One can also view passive neutrality, good or bad, as a sort of Skyrim-PC mentality. Accept quests from everyone, whether you agree with them or their organization, make no enemies (or as few as absolutely possible), and generally avoid conflict, taking a stand, or killing anyone who might have a job for you later.
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