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==Tactics== The tactics are current as of version second edition. ===Army Rules=== '''Resurrected''' An additional characteristic on all of your unit profiles. Shortened Rsr, determines how many health points are raised with the H spell. '''Autonomous''' Undead units that are entirely autonomous may march normally wherever they are. '''Dust to Dust''' When your Hierophant is removed, every unit in your army with Dust to Dust must make a discipline test and lose HP based on how much they failed by. You can nominate any wizard model to be the new Hierophant, but every turn you don't have one your army continues to crumble. '''Ensouled Statue''' Takes reduced damage from unstable and dust to dust. Exists to differentiate between your stoned buddies and your skeleton normies. '''Hierophant''' one of a kind. Your army must include a Hierophant. When the Hierophant casts the H spell they may have it affect any unit within 18" instead of the normal restrictions. '''Underground Ambush''' The model follows the rules for ambush, but instead of from the board edge you place them ''anywhere'' on the table. Has a chance to get moved randomly, if that random movement puts them close to terrain or another unit, they may lose some models. '''Undying Will''' Units with one or more models with Undying Will gain +2 offensive and defensive skill, Lethal Strike, and replace their aim with (4+). Characters, beasts, ensouled statues, and harnessed models are not affected. '''Poison & Lethal Strike:''' not unique rules but a lot of your elite units have it. Triggering on 6s, poison let you ignore wound rolls on 6 to hit(overcome monsters with high Res), and Lethal Strike turns 6 to wound into Ap10 that ignore Fortitude saves(overcome heavy armour and trolls). ===Armory=== '''Aspen Bow''' It's a normal bow that always hits on it's unmodified aim. Means your trash skeles can hit things better but limits buffs to shooting. '''Great Aspen Bow''' Same as above but str 5 AP 2. ===Hereditary Spell=== '''Death is Only the Beginning''' This spell isn't its own spell, instead, DiOtB is a Hereditary attribute spell that is cast with a Learned Augment spell with a Death Cult Hierarch by adding +2 to the casting value. The affected unit raises health points equal to its resurrected characteristics. Characters and Models with towering presence are capped at 2 HP per phase. ===Monarchs of Undeath=== These are large scale options to change how your Undying Dynasties army plays. Changes to specific units are listed in their entries while the big changes are listed here. You are required to have a Pharaoh general to take these. '''Commander of the Terracotta Army''' Your army gains +1 resilience (often equates to a -1 to enemy wound rolls) and ensouled statue (Tomb Architect can give any skeletons Fortitude(5+) for more chaffing), but at the cost of reduced resurrection values to 1, -1 to Agility(your usually going last anyway), and underground ambush and Light Troops being stripped from all your units. *Tomb Architect will be leaning on more to holding the army together then wizards. The Skellys can hold longer, but you fill your list more with already Ensouled Statue units to cut costs. '''Lord of the Barrow Legion''' Your skelingtons gain heavy armor and killier weapons and your scarabs are scary ghosts, but you can't take any of your big scary monsters or use scout and underground ambush. *This becomes a Bone centric Vampire Counts list with Cavalry and Chariots getting lances for that devastating charge.
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