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==5th Edition== Tortles then reappeared for D&D 5th edition as part of a special charity package tie-in module released to coincide with the release of [[Tomb of Annihilation]] through the DM's Guild website. They live off the Snout of Omgar in Chult in the Forgotten Realms now. This gave Tortles the following statblock: ::+2 Str, +1 Wis ::Medium ::Base speed 30 feet ::Claws: You can choose to inflict 1d4 + Str modifier slashing damage with your unarmed strikes. ::Hold Breath: You can hold your breath for 1 hour. ::Natural Armor: Your heavy shell gives you a base AC of 17, but its peculiar shape prevents you from using any armor, except shields. ::Shell Defense: You can use an action to withdraw into your shell, gaining +4 AC and Advantage on Str and Con saving throws, at the cost of being Prone, having Speed 0, Disadvantage on Dex saving throws and the inability to take reactions until you exit your shell. Indeed, you can't use any action, save for a bonus action to emerge from your shell, so long as you are using Shell Defense. ::Survival Instinct: Proficiency in the Survival skill. If this version doesn't tickle your fancy, you can always try the one that [[Mr. Welch]] did for his 5e Mystara PHB: ::+2 Strength, +1 Wisdom ::Medium ::Speed 25 feet ::Tortle Shell: Your base AC is 14 + your Constitution modifier. You cannot use any type of armor, but you can still benefit from shields. ::Personal Shelter: As a bonus action, you can withdraw into your shell, gaining +2 AC and Advantage on all saving throws, but being rendered Blind and functionally Incapacitated, with Speed dropping to 0 and you being unable to use Actions or Reactions, until you spend another bonus action to emerge. ::Increased Lung Capacity: You can hold your breath for 2 hours. ::Clumsy: You do not add your Dexterity modifier to your AC, ''ever''. ::Tough: You get +1 maximum HP at level 1, and a further +1 maximum HP each time you gain a level. {{D&D5e-Races}}
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