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Total War Warhammer/Tactics/Khorne
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===Pros=== *'''Unmatched Melee''': With the high amounts of charge, damage, and armor in your faction, pretty much no one can beat you in a one to one melee fight. Your units beat pretty much anything in the same tier as them. The only way you could lose a melee fight is if you're peppered by missiles, magic or drained by a Mortis Engine. *'''High Armour''': The mortal half of your roster has pretty high armour values, so non AP missiles and attacks won't really bother them. Your Daemons aren't so good in the armour department compared to the mortals but they do have plenty of resistances to make up for it. *'''Monsters''': Bloodthirsters, Bloodcrushers, Skullcrushers, Spawn, Minotaurs and many more means you will have some of the scariest monster units in the entire game. Winning the monstermash shouldn't be an issue and allow your big bois to take over the battle for you. *'''Magic Resiliency''': Magic is for wimpy nerds and daddy Khorne will make sure you won't die in the most embarrassing way possible. Enemy spells won't hurt you nearly as bad as other faction. *'''Mobility''': Khorne actually has some wheels on him. You have two different units of warhounds, furies and cavalry to run around the map and out maneuver your opponents. Your infantry, especially Chaos Warriors, are pretty slow however, so keep that in mind. *'''Strength through Kills''': The more you kill the stronger you get. As such, you are rewarded for being aggressive by getting more damage and shredding potential. Note that Khorne cares not if you're killing phoenix guard or skavenslaves, your units power up even faster if your opponent is dumb enough to throw a bunch of shitty chaff units at you *'''Noob Friendly''': Khorne right clicks on things until they die. No backline you need to protect, no worrying about magic management or where to place spells, hell you barely need to worry about making sure your enemies are fighting the right targets. Due to your high armor and insane melee buffs, Khorne is actually pretty beginner friendly if you are just starting with game 3. *'''Anti-Large''': You are the only demon faction with access to multiple (effective) anit-large units in all stages of the game, Halberd Chaos warriors, great weapon minotaur's, and finally Bloodthirsters keep you effective at anti-large at every stage of play.
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