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Total War Warhammer/Tactics/Kislev
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===Pros=== *'''Cavalry''': Kislev always leaned more towards the cavalry side on tabletop and that continues to be the case in TW. With Winged Lancers, Gryphon Legion, Bear Riders and Horse Archers you should have a very wide selection of horsemen to choose from, without the same crippling infantry [[Bretonnian|Bretonnia]] has *'''Flexible Infantry''': Many of your ranged units, such as the Ice Guard, have weapons that allow them to fight in melee, similar to Shades and Lothern Sea Guard. This means them getting stuck in melee won't be too much of an issue as they can actually defend themselves. *'''High Leadership''': I guess when Chaos is squatting on your front door nothing really scares you anymore. With high natural leadership and a passive that makes you unbreakable when you're low it'll take a lot to get you to run. *'''Range''': You have plenty of skirmish units that also function decently well in melee. Virtually all of your infantry can shoot and you have a lot of mobile ranged options on top of that. * '''Excellent kiting''': Sure you aren't Wood Elf tier at this, but one of the few things your magic does well is the ability to add speed depuffs upon speed depuffs to your enemies. Take with with the fact alot of your units have frostbite, and your ranged dominance, Kislev is very good at slowing down and blasting apart her foes. *'''Built for Total War''': While they have more of a pedigree then Cathay does as far as canon goes, they have mostly been ignored in the table top game, which means CA has broad latitude in making units for there army in a way other factions didn't not. See Bretonnia's limited unit roster for example. As such they have potential to be more balanced then the other factions with no glaring unit type holes.
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