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===Pros=== *'''THICC''': The vast majority of your troops are composed of monsters and large units. If you only play this game to build up large monster stacks to take over the world with, this is the race for you. *'''High Charge''': You are the most devastating army off the charge. A lot of armies are going to evaporate once you make contact and not even regular anti-charge tactics work against you that well. *'''Quality''': Model for model, Ogres are one of the scariest armies in terms of pure stats. Few other factions will be able to compare to you pound for pound. *'''Armor? What's that?''': Almost everything you have pierces armour. No amount of armour is going to protect your enemies from a 4-meter tall hulk of flesh that swings a hammer the size of a small building. *'''Monsters''': Monsters, monsters and more monsters, you are the primo monster faction with only 2 infantry units that arenβt monsters. One way or another you will have little trouble winning the monster mash. *'''Decent Ranged''': For a monster focused faction you are solid at shooting. You got two forms of artillery, a monster with a bolt thrower, Leadbelchers and even Gnoblar Trappers can be useful. Ok, the Wood Elves will probably beat you in a ranged fight but you can put out some serious damage from far away. *'''Mobility''': For a faction filled with morbidly obese dumbfucks who wouldn't look out of place on R/Incel, you are quick on your feet. Your artillery can move as fast as heavy cav and you do have a variety of cavalry to speak off. Even your basic ogre bulls have good cardio with 54 speed. You actually stand a decent chance at outmaneuvering your opponent aside from a [[Slaanesh|few]] [[Wood Elves (Warhammer Fantasy)|extreme]] [[Beastmen|cases]].
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