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Uriel Ventris
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==Suddenly Tabletop== [[File:Ventris Model.jpg|250px|thumb|right| A shame he became Primaris; but at least he's finally usable... and surprisingly good on the battlefield too.]] Uriel Ventris's rules have been revealed; and players of the Fourth Company will likely rejoice! {| class=wikitable |- ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv || Special |- | '''Uriel Ventris''' || 110|| 6 || 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 3+/4++ || |} Uriel is surprisingly powerful; his initial stats put him on the same level as a standard Primaris Captain with [[Dakka|'''Invictus''', nasty Rapid Fire 1 S4 AP-2 D2 bolter with 30" of range]] allowing him to easily back up [[Intercessor|Intercessors]] and the '''Sword of Idaeus:''', a [[Rape|S+1, AP-3 Damage 3 sword]]. His warlord trait, Paragon of War, kind of sucks, but his special rules are the main star of the show. On top of keeping the usual '''Rites of Battle''' for the hit reroll aura, his '''Unorthodox Strategist''' rule discounts the '''Adaptive Strategy''' stratagem, [[Awesome|making a unit benefit from all three doctrines at once for only one CP!]] Additionally, if you're playing in a Crusade campaign, he gets '''Master of the Fleet''' to grant an additional Orbital Bombardment and make them cheaper. Compared to the supportive and physical powerhouses that are Guilliman and Calgar, Ventris isn't the strongest character, but his Unorthodox Strategist rule is extremely powerful; especially if combined with the aforementioned characters. Calgar in particular allows Ventris to further discount Adaptive Strategy if Papa Smurf's the warlord; on account of Adept of the Codex potentially refunding the cost. [[AWESOME|110 points is an actual '''steal''', considering that's only five points more than the standard captain with power sword.]]
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