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===Armament=== {{Topquote|I’m not a crazed gunman, dad. I’m an assassin.|Vindicare Assassin [[Hats|Mundy]]}} The primary weapons are the '''[[Exitus Sniper Rifle]]''' and the '''[[Exitus Pistol]]'''. These weapons are provided to the Assassin as part of a matching set, hand-crafted by a Magos of the Adeptus Mechanicus. They are perfectly customised to the specification of the particular individual and are some of the finest weapons that the Imperium has ever produced. Both Pistol and Rifle can chamber the same ammunition, meaning there is no need to carry separate magazines and they both incorporate sophisticated miniature machine spirits and silencers. The ammunition for those weapons are just as interesting as the weapons themselves. Each round contains a micro-cogitator that turns it into a guided projectile that is able to make corrections to its trajectory mid-flight making it almost impossible for the target to avoid or dodge. This is especially good considering that they are being fired at by some of the greatest marksmen in the galaxy with one of the finest weapons available, meaning that a kill shot is virtually guaranteed. The casing of each round can also be programmed to self-destruct after being fired where it will disintegrate and leave no evidence, or any valuable technology that can be stolen and replicated. Conventional rounds can also be used and are cheaper to manufacture, but are less effective…usually. It is still necessary however for the assassin to train with conventional rounds to improve his accuracy. The right to use guided rounds is earned. Usually after three confirmed kills. Additionally, it may be the Vindicare’s choice to use conventional rounds simply for the challenge. The rounds can be further modified for various purposes, though these specialist rounds are incredibly difficult and time-consuming to manufacture, meaning they don't get issued in large amounts. *'''Shield Breaker Rounds:''' each round is treated with a psychically charged imprint and contains anti-phase technology that allows it to pass through any protective energy shield from any source, whether technological or warp based. The Mechanicus don't really understand how this works, but they know enough to replicate it. *'''Hellfire Rounds:''' The Exitus round contains a vial of mutagenic acid that can eat away at organic matter and corrode metal. *'''Immolator rounds:''' The exitus round contains a “cellular disintegrator” that causes any organic object hit by it to explode in such a way that it leaves nothing behind. Explicitly used to cause fear and distrust. Either by framing the target individual as a suicide bomber, or to intimidate the target’s supporters if they are aware of who fired it. These rounds are usually conventional rather than guided, and are often used during conventional sniper operations. *'''Turbo-Penetrator Rounds (whaha-hey!):''' a [[What|"hypervelocity adamantine jacketed shell surrounding a magno-sealed flux needle"]]. Essentially a super-duper sabot round that can pierce any target down to the molecular level. In addition to the Exitus Sniper rifle, and pistol combo. Assassins will carry a number of other long-range weapons, including [[Long-Las]], [[Immolation Rifle]]s, and very rarely [[Astartes Boltgun|stalker bolters]]. They also carry a couple of [[Grenades & Explosives#Blind Grenade|Blind Grenades]] in the off chance that the assassin gets wrong-footed and need to escape. For super close encounters, they are seen armed with a [[Power Weapon#Power Blade|Power Blade]], unfortunately, [[Fail|there are no rules for this weapon making the Vindicare helpless against CQC]]. Aside from weapons, the suit the Vindicare wears is a work of art: their Synskin is a cameleoline bodyglove that bonds with the assassin's body to enhance their reflexes and protect them from exposure to hazardous environments as well as providing a modest amount of armour. The stealth capabilities render them invisible to several types of sensors while the cameleoline makes them simply ''harder to see'' when they remain motionless; making it the perfect tool for an embedded sniper. In addition, the nature of the body glove allows for modular armour plates to occasionally be placed on the armour if necessary. Said plates are usually made of either Ceramite or Adamantium and explicitly spaced to allow for maximum coverage of vital organs in the event of the presence of a counter-sniper. The plates also incorporate electronic paint to allow them to be configured with a variety of camouflage patterns. These plates however are not used very often due to their bulk and weight interfering with most long-term assignments. The Vindicare Spy Mask is also a sophisticated piece of equipment that contains a huge variety of tools from wide spectrum photo-visors, auspexes, magnoculars, and pict-recorders for finding their target at vast distances. It has a multi-channel comm sensor for monitoring enemy communications, as well as a rebreather and cartridges of concentrated food and water capsules for extended operations in unfriendly environments. The systems in the mask are [[Derp|barely understood by the Tech-Priests who manufacture it]] and each one is gene-coded to the specific assassin to ensure that it cannot be used by the enemy if it somehow gets lost.
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