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===Pros=== *'''Adaptable:''' Plenty of ways to get close with your melee fighters, ways to make your guys tougher, adequate shooting (hey, they're insane orruks, what do you want?), and reasonable cost means you're generally bringing an all comers warband that's actually going to do well against ALL COMERS. *'''Wounds:''' Orruks are beefy. Orruks that are insane and hopped up on Waaagh! energy are also beefy. The average to below average toughness is made up for by the fact that your basic dudes are 15 wounds, and your REAL heavy hitters are 25-30 wounds each. *'''Easy to play:''' The combination of the above two, and no really outright complex/shenanigan-arry rules means Bonesplitters are a pretty forgiving warband to play. Your guys aren't likely to be steamrolled, and good playing is rewarded just as much as poor playing isn't hurt. *'''Cheap:''' Ok, let's talk about this. Bonesplitters are a small faction in AoS. Basically 2 boxes, and some heroes. Thanks to this though, you can get EVERYTHING you need for a motley crew of naked insane Orruks from a single box. All the pieces are there! Make yourself 5 of each type of boy, a banner dude and 2 big stabbas from the one 20-man box, and you have a fully kitted out warband with more options than you can shake a bone at! *'''Arrows boys:''' Who doesn't love orky shooting? Joking aside about the lackluster power of these guys, what should never be overlooked in Warcry is the power of ranged combat. Spears, arrows, anything where you can have a guy outside of combat range and still plinking off wounds from your opponent? Invaluable. They're also relatively cheap points-wise.
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