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==Army Special Rules== *'''Arrows of Isha:''' Shooting attacks are Magical Attacks, -1 Armour Save for the Forces of Destruction. *'''Blessings of the Ancients:''' +1 to casting while in a forest. *'''Eternal Hatred:''' [[Angry Marines|You have hatred in every round of combat, not just the first.]] *'''Forest Spirit:''' Forest Strider and all attacks are Magical Attacks, if it's not a mount it has Immune to Psychology and a 6+ ward save. *'''Fireborn:''' 2+ ward save against wounds by Flaming Attacks. *'''Hatred (Elves):''' Replaces Hatred (High Elves). *'''Hekarti's Blessing:''' +1 to casting Dark Magic spells. *'''Lileath's Blessing:''' +1 to casting High Magic spells. *'''Martial Prowess:''' Supporting attacks can be made with one extra rank, Volley Fire can be done with one extra rank. Both are cumulative with everything else. *'''Murderous Prowess:''' Re-roll all To Wound rolls of 1. *'''Valour of Ages:''' If the opponent has at least one unit of Elves you get re-rolls to Panic, Fear and Terror. Note, every unit with the rule 'Martial Prowess' gains 'Murderous Prowess' as well, while every unit with 'Murderous Prowess' has 'Martial Prowess' added. Wood Elf Units gain both rules but lose their free forest terrain piece ('''The Athel Loren Independence Party''' is blaming this on all of the immigrants from Ulthuan/Naggaroth, bringing multiculturalism and stealing their land.)
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