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==Army Rules== *'''Resolute:''' Chaos Dwarfs get -1" to the rolls for pursuing and fleeing. Regular Dwarfs had this rule updated in 8th Edition, Chaos Dwarfs just have to live with it. *'''Relentless:''' Chaos Dwarfs don't test to march if they have an enemy within 8", which is very welcome, given their low movement value. *'''Contempt:''' All Chaos Dwarf and Bull Centaur units ignore panic tests caused by their Hobgoblin slaves, and Chaos Dwarf characters can't join units without this rule (but that doesn't go the other way around). So use them as the shields they are, and don't mind them dying in droves. *'''Daemonsmith:''' Daemonsmith Sorcerers and Sorcerer-Prophets are ''Immune to Psychology'' (remember, it only carries over to a unit if more than 50% of models have the rule) and are also subject to: **'''Infernal Engineer:''' If the model is unmounted and within 3" of a war machine, he can roll for Look Out Sir! like if he were ''within'' a unit of five or more models (so successful on a 2+, and not 4+ like Dwarfs or Empire. To be fair, this is most likely a mistake and meant as "[...] ''within 3" of'' [...]", but it has not been FAQ'ed). Additionally, he can forego using missile weapons so one war machine can re-roll one scatter or artillery dice. **'''Sorcerer's Curse:''' After resolving a miscast like normal, make a toughness test. Failing it causes an additional wound. After the first lost toughness test, permanently increase toughness by 1. *'''Hellbound:''' Iron Daemon War Engines, Deathshrieker Rocket Launchers, Magma Cannons and Dreadquake Mortars can be Hellbound. Hellbound gives them +1T, +1W and magical attacks, but on a Misfire the war machine suffers D3 Wounds with no save. A Hellbound war machine also causes fear, which is hilarious when your opponent charges with his low-LD war machine hunters only to have their WS reduced to 1. *'''Steam Carriage:''' Deathshrieker Rocket Launchers, Magma Cannons and Dreadquake Mortars can be mounted on a steam carriage. Steam Carriage makes the war machine count as behind Hard Cover against shooting and behind an obstacle when charged, plus allowing it to be towed by the Iron Daemon.
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