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==Army Special Rules== By default, all options follow the basic rules of their original armies unless otherwise contradicted, but there are some additions. *Undead Legions are a Neutral army like Tomb Kings, and can ally with any faction in the game for the purpose of 3+ player games. *No crumble if your General dies. This includes undead summoned by Lore of Undeath. For that reason, the Hierophant is officially not needed for your Tomb Kings. Likewise, your VC General no longer needs to be a spellcasting model with the highest Leadership that gets forced into Lore of Vampires. The General still is the highest LD model in the army however. *Tomb King models can March if they are within 12" of general. *Nehekharan Undead now count as ordinary Undead for the sake of rules, and anything that specifically references "Undead" or "Nehekharan Undead" works for both (so you can take a Tomb Prince with a unit of Grave Guard, boost Necromancers with Hierotitans, or grant your Chariots kick-ass Regeneration with your Mortis Engine). *Tomb King Constructs can only heal one wound per casting of a spell that heals friendly models, just like Characters and Ethereal models. *Characters/Units can only take options/upgrades/magic items from their respective army books-so no Sphinx-riding Vampires, Red Fury Tomb Kings, Corpse Cart High Priests, or Chariot Necromancers. *Combat Resolution still kills more of your troops than the enemy probably will since you are still Unstable, even if you cannot Crumble. You can reduce this greatly by fielding Nagash, Morghasts, or by packing in a War Banner (35 points).
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