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==General Advice== 6th Edition brings some real changes in, but the ones you should be most mindful of are '''Snap Firing''', '''Overwatch''', '''Night Fighting''' and '''Character abilities'''. '''Snap Firing''' lets you fire under special conditions, and it makes you Ballistic Skill 1. Orks are BS2 naturally, and their guns account for that by upping the volume of shot, giving you an advantage to Snap Firing like no other army. '''Overwatch''' is a special kind of Snap Firing that lets you shoot at BS1 into oncoming enemies charging into assault with you. Again, you are Orks, and ought to be charging, but you also have that absurd shot-density that can end an assault before it begins. Half the games you play will now start out with '''Night Fighting''' in effect. This is a huge boost for orks, as it saves the boyz a turn of getting shot to shit from half way across the table, as you get some nifty boosts; you can't be targeted from more than 36 inches away, and you get a +2 or +1 to your coversave depending on how far away you are from thine enemy. A 50% chance of your 30 boy mobs not getting blown up in turn one? Yes please. (Note of warning. The new Tau suits ALL have Night-Vision built in, so they can still put some hurt, even with night fighting on. And Night Fighting is useless against Dark Eldar. Make use of cover.) Remember to bring your KFF and ''always'' remember to roll for night fighting when allowed. Finally, '''Characters''', a term that was once only a clarification, now gives Squad Leaders and Independent Characters special abilities. '''Look Out, Sir!''' is a import from <strike>the Imperial Guard codex</strike> Warhammer Fantasy, and lets "Characters" use other models in their unit like meat shields. Also important is the rule that gives you characters the ability to, if they roll a six to hit, single out a model in the unit they are firing at to take the shot they fired. This means that all Nobz ''which lead a mob (!)'', Mekz, Painboyz, and other Bossez, because of wonderful BS2, all suddenly become Neo half the time they hit anything with a gunshot. *'''Mob Rule''' - Try to have as many Boys as possible in a squad with Mob Rule, since a mob substitutes the number of boys in it for their LD. 11 or more and they're fearless. The exception is Deffkoptas, who can't get enough models in their squads to actually use the rule. **'''Fearless''' - When a Mob is fearless that means that they cannot retreat, go to ground, or retreat from combat that cannot be won. However, they will not have to make any morale tests. So they cannot be pinned or retreat. '''Note''' that you can exchange the head count for LD, but don't ''have to''. In other words, if you decide not to, your boyz aren't fearless and can go to ground. Next round they will use Mob Rule to become fearless and press on. Just make sure to search for cover when doing this, because your enemy will most certainly rip you a new one for fucking with the rules. *'''Furious Charge''' - Weaker than its previous incarnation, +1 Strength will help on your first strike, especially with Power Klaw attacks. *'''Bosspoles''' - If a squad can take a Bosspole take it, however Independent Characters do not need Bosspoles. The exception is if you group does not have access to one. Example, Warboss should have one if he groups with Mega-Nobs. *'''Purpose''' - Figure out what the unit is supposed to do and when it should do it. Choppa Boyz Squads are excellent close combat squads, but don't have good shooting. So you could run with them during the shooting phase or you could shoot rokkits at that nice Rhino you're too far away to assault. However, a Shoota Boy squad that will be shooting at infantry might want to take Big Shootas instead, because they can shoot more shots than a Rokkit Launcha, also they won't be able to even Glance most vehicles with normal Shootas. Keep this in mind so you don't have to decide between two very different targets. *'''Cover''' - Most Ork Boyz have piss poor armor saves, as such keep them near cover as much as possible. Mysterious Objectives and Terrain are your friends in this case, Scatterfield could get you a nice 3+ save if you're lucky. Lots of good stuff can be found at http://suptg.thisisnotatrueending.com/archive/16877022/ .
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