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Warhammer 40,000/8th Edition Tactics/Blood Angels
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===Pros=== *Currently considered one of the best melee factions in 8th edition. *With the universal Astartes updates, Blood Angels now not only hit hard (thanks to Red Thirst), but also hit ''often'' - whilst the Assault Doctrine is active. *You like any of these things: The colors red, gold, white and black, jump packs, assault, angels, vampires, blood, flamers, melta weapons, and going fast. *The [[Blood Angels]] have a really strong alpha strike. *Lots of ways to actually get into melee. *The vast majority of squads and vehicles that were previously not available to Blood Angels now are. Only a select few, such as Centurions remain unavailable. This means you can refine your armies even more. *We can also take jump packs on a few units that codex chapters can't. *Death Masks now can reduce enemy to hit by 1 in close combat via stratagem. *Furioso and Death Company Dreads are cool *Great characters who give multiple bonuses, such as re-rolling charges, extra attacks, and allowing the Death Company to ignore morale. *Red Thirst giving us flat +1 to wound in close combat when charging/charged/intervened as well as +1 to advance and charge distance is one of the best army-traits. *You will be hard pressed to find better allies for other imperial armies. Brigades with lots of imperial guard infantry, maybe a few tanks here and there, and a ton of command points will give you all the support you need. *Unique artificer style nipple armor *The new Primaris Mephiston model is even more op
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