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Warhammer 40,000: Kill Team (HoR)/Tactics/Blood Angels(7E)
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==Wargear== *'''Team Standard''': A single Veteran, Sanguinary Guard, or non-core Termie can grab this standard to help with combat and grant anyone within 12" re-rolls on morale. He can be useful as a secondary leader. *'''Master-Crafted Weapon''': It's an MC weapon. Take on pistols and melee weapons. *'''Overcharged Weapon''': Gives a single gun +1S but also Gets Hot, which makes it a bit risky. It's especially worse on Plasma weapons, as they now explode on a 1 or 2. *'''Suspensors''': A rather nice upgrade, this allows a Heavy weapon to fire at full BS even if the model moved, but only at half-range. *'''Smoke Grenade''': A harmless grenade that gives you a Large Blast worth of temporary 5+ cover until the next turn. If you ever felt like playing [[Cyrus]], roll it. *'''Auxiliary Grenade Launcher''': Allows a gun to fire a grenade as well as fire, this won't get much use unless you have a strict idea how you're using it. *'''Auspex''': See codex; spend a shooting turn to drop an enemy's cover save by 1. *'''Bionics''': A way to grab a 6+ FNP for cheap. *'''Targeter''': Allows re-rolls of 1s in shooting if you don't move the turn before. While it's useful maybe for a Sternguard, that's the extent of it. Everyone else works better in close range or in combat. ===Leaders Only=== *'''Sanguine Armour''': FNP Power Armor. Nice. *'''Refractor Field''': Basic 5++ Invul. Grab if you can spare it. *'''Blood Vial''': Gives a model Rampage. If you know you can get to the thick of combat, then this can totally make sure he'll [[RIP AND TEAR]] into everything. *'''Purity Seal''': Expands Inspiring Presence to 12". Welcome boost for anyone. *'''Marksman's Honour''': Re-roll 1s to-hit in Shooting Phase. Not a bad buy, and unlike the Targeter, it can be used whenever. ===Sergeant Only=== *'''Vermillion Axe''': An S+2 AP2 Two-Handed Power Axe with Unwieldy and Rage. Scary and pricy, but doing this will make sure you die sooner before you can swing. *'''Wings of Saronath''': Taken from [[Deathwatch (RPG)|FFG's stable]], this Jump Pack gives Fleet, which is pretty indispensable like his codex brother. *'''Imperial Laurel''': Models within 6" of the Sarge get to re-roll Morale. A welcome option if you want more reliable troops. *'''Signum''': Exchange shooting to give a model within 6" BS5. A good idea in the proper situations. ===Champion Only=== *'''Valour Crest''': Gives all models within range of his Inspiring Presence Stubborn. ===Lexicanium Only=== *'''Staff of Blood''': This is a staff with a unique weapon: It gives one shot that a target within 12" must test T on: If it fails, they take an AP2 Wound. Real plus against weak things like Orks and Guardsmen. ===Sanguinary Novitiate Only=== *'''Laurel of Endurance''': Pricy, but it gives the Priest FNP (3+). Just remember that nobody else gets this, so don't try to suicidally charge someone with a whole team and think they'll make it. *'''Purification Vials''': A one-use grenade that's S1 AP- and Poisoned (2+). Really not an advisable idea unless you're seeing hordes, and even then, you're practically within charging range. ===Terminator Only=== *'''Auto-Launcher''': Gives a Termie infinite Assault Grenades, but they can't be thrown as weapons. Really handy for an AssTermie force. *'''Cataphractii-Pattern Terminator Armour''': Gives a 4++, but exchanges Relentless with S&P. Beware using this, because you're giving up the option to Overwatch for a better Invul. *'''Tartaros-Pattern Terminator Armour''': Grants the wearer Sweeping Advances. Definitely a more advisable choice over the Cataphractii, as this is cheaper and offers more mobility, which means that you can exterminate an enemy as soon as they lose combat. *'''Teleporter''': A Termie gives up assaulting for a turn and gets a 2d6" shunt wherever he wants. Good for setting up traps ===Techmarine Only=== *'''Photon Beam''': If you want an alpha-strike from an unexpected source, this is it. A 36" Assault 1 blinding shot that causes no damage, but blinding opens them up to other assaults.
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