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Warhammer 40,000 2nd edition
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==Armies== 2nd edition had the following armies: * '''Space Marines''' (duh); with "Codex: Ultramarines" serving as the template for codex-reliant chapter, "Codex: Angel of Death" giving rules for Blood Angels and Dark Angels and "Codex: Space Wolves" for everyone's favorite vikings. * '''Imperial Guard:''' Became today's historical regiments with lasguns, Leman Russes, commissars and balls of steel. Oh, and the Guard could shoot your shit up before the game had even started. Just because. Also, the Tactica Imperialis snippets imply the Guard of this edition's lore were masters of tactical genius. * '''Sisters of Battle:''' Pretty much the same as modern Sisters, without the [[promotions]], Inquisition and torture fetish. * '''Assassins:''' We got the four temples. * '''Orks:''' * '''Eldar:''' Notably, the Eldar codex also included rules for Harlequins, Exodites, and Eldar Corsairs. * '''Chaos:''' The Chaos Codex was primarily for the main traitor Legions. This was the first time where models purchased marks separately (in contrast to the Slaves to Darkness books); unlike later editions, a character could purchase multiple Marks. The book mostly focused on Chaos Marines with Daemon Support proper, but had rules for playing Chaos Cults and armies from full-fledged Daemon Worlds. * '''Tyranids:''' Also included rules for Genestealer Cults. [[rage|Squats never got their Codex]], Necrons made a guest appearance near the very end but only really became "Oldcrons" in 3rd edition. Tau, AdMech, Knights (both Imperial and Grey), Deathwatch and Chaos Daemons as a separate army from CSM were not yet playable in 40k. [[category:Warhammer 40,000]] [[category:40k editions]]
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