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===Cost and Models=== A major difference is the model count and real-money cost of the games. Whilst a proactive buyer may be able to get a competitive Warhammer army from eBay for fairly cheap (talking maybe $300), an army that is ready to play can cost as little as $60 for Warmahordes - although a proper 35-point game will more likely set you back around $150-250. Currently most games are at 75 points with tournaments requiring 2 lists of 75 points. At the 75 point level you are going to spend as much or more than your average 1000 point Warhammer army. In Warmahordes, the typical model count can vary between 4-50, whereas, in Warhammer, that could be a single unit. However, in Warmahordes, there are almost no options for unit customization. A Warhammer 40k player might spend half an hour deliberating over exactly how to kit out a given unit of Tactical Marines, but Warmahordes doesn't have that option. What you see is what you get; units have the weapons and characteristics printed for the point cost listed, nothing more and nothing less. The only real option for unit customization is the ability to include Unit Attachments, most commonly referred to as UAs. These are a couple of extra models (usually an officer and a standard bearer for infantry) that can be stuck onto the unit for a handful of extra points, and usually come with a couple of bonus special rules for their comrades. Some units also have Weapon Attachments (WAs), which add more firepower or versatility to a unit.
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