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==3.5e== Th Wild Mage was a [[Prestige Class]] in third edition, presented in the '''Complete Arcane''' splatbook. A somewhat safer version of the second edition; subject to random modifiers on their abilities, but with less chance of things going horribly wrong. Wild Mages have a random caster level, equal to their original arcane casting level minus 3 but plus D6, giving them a number anywhere between minus two or plus three, but otherwise averaging about equal to what they would have had. From second level they can start randomly deflecting incoming ranged attacks or spells that solely target the Wild Mage, they can do this as an immediate action without preparation and it lasts until their next turn, but can only use it a few times per day. The deflected attack or spell instead affects an random target within 20 feet and can even strike your allies, but it effectively renders you utterly immune to ranged attacks and spells of any level whatsoever until your next turn begins. From '''third''' level you gain better odds when using magical items that produce magical effects ''(such as Rods of Wonder)'' and can roll twice and choose your preferred result. From '''ninth''' level, you can start pulling the random crap that Wild Mages used to do, being able to convert your stored spells into random effects drawn from the ''Rod of Wonder'' table. This can be an ideal way to draw usefulness from low level spell slots when your character has long outgrown them, as the ability to throw a lightning bolt or turn yourself invisible instead of 1st level spells is awesome. Your third level ability also applies when you use this, so you can roll twice and choose your preferred effect whenever you commit to casting a randomised spell. Although you still run the risk of turning yourself a funny colour, or fooling yourself into believing the spell has gone off and stand there going "pew pew", you'd need to roll two bad results in order to really suffer from this. But at least it's not as bad as nuking yourself accidentally. The Prestige Class also makes you immune to ''Confusion'' and ''Insanity'' spells as well as making you difficult to detect magically. The final feature of the class gives you the ability to inflict wild magic on an enemy spellcaster, forcing them to use randomly generated effects whenever they use their own spells, 50% of the time. They get no save against this ''(though Spell Resistance applies)'', so you can really screw up a high level opponent's ability to destroy you when he can't reliably cast his own spells.
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