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===Behemoths=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]''': (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, while the sickles get +1 to hit against units with 5+ models. The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you're up against. More importantly than that, this guy is another healer/source of precious calcium. Each time any models (friend or foe) die within 3" of him, he can heal an Ossiarch Bonereaper unit within 6" on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It's worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. **For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone? *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]''': (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36" range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable. **Necrotic Skulls: Your normal shots. You're getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Great as a general all-rounder, and in MOST scenarios is strictly better than going for one of the situational special shots below. ***Just to reiterate however: 3 shots at 5 damage initially. Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good. **Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their '''UNMODIFIED''' Bravery, one model is slain. "But Anon," you reply, "lots of units have high Bravery! That's not good," To which I say, sure, you're right. this isn't good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we're STILL not done with this bad boy. **Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you're feeling cheeky. Worth noting that forcing support heros to make saves or take 5 damage from the normal shot is often also enough to kill the hero outright. Did that daemon prince swoop in and drop you to 1 wound? Wouldn't it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon? (Lovely to consider, but the 6" minimum range on the Crawler's attacks means if it's in melee it's been neutered - protect at all costs!)
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