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==Battalions== Due to how Battalions are now universal, expect see the whole lot of this on the trash bin outside of narrative games. Bonus rules, traits and dodads are going to be likely added to the faction rules as default. ===From Start Collecting=== ; Blood Coven (not legal in pitched battles) : ''A Hag Queen, one unit of Witch Elves and a Bloodwrack Shrine.'' ; Brides Of The Blade (from the new Start Collecting) : ''A Slaughter Queen, a Hag Queen, an Avatar of Khaine, one unit of Blood Stalkers or Blood Sisters and a Bloodwrack Shrine.'' Once per battle, the Slaughter Queen can automatically unbind a spell instead of rolling the dice like normal. ===From Battletome Daughters of Khaine=== ;Cauldron Guard (120/540pt. min.) : ''A Hag Queen, two units of Witch Elves and two units of Khinerai Lifetakers.'' Adds 1 to the units in the Cauldron Guards run and charge rolls. Anything that lets you move into combat faster is good. The Witch Aelves can charge after running, making them ridiculously fast (especially with rerolls of 1s) and now your Lifetakers make their charge on an 8 rather than a 9 after landing, letting them more consistently get the charge and their charging bonuses. ;Slaughter Troupe (130/630pt. min.) : ''A Slaughter Queen, two units of Sisters of Slaughter and two units of Khinerai Heartrenders.'' Lets all the units in the Battalion fall back and still shoot/charge. Given that in 2nd Edition of Age of Sigmar, you can only shoot at units you're in combat with, this lends the Heartrenders a lot of versatility, not needed in the Khelt Nar subfaction but it still has a use since know you need to have charged to get +1 dmg from Mindrazor ;Shadow Patrol (130/770pt. min.) : ''Two units of Doomfire Warlocks and a total four units of Khinerai Heartrenders or Lifetakers.'' In your movement phase, instead of making a normal move with a unit from this battalion, you can say that it will navigate the shadowpaths. If you do so, remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. Holy shit. 6 units teleport around each turn all with very annoying ranged spells and attacks. Threaten objectives, snipe heros, and just generally be annoying. ===From Grand Alliance Order=== ;Bloodwrack Sisterhood (940 pt. min.) : ''A Cauldron of Blood, a unit of Bloodwrack Medusae, a Death Hag, and 3-6 units choose between the following: Witch Aelves Doomfire Warlocks or Sisters of Slaughter.'' : During your hero phase roll a D6 for each battalion unit within 3" of an enemy unit and within 9" of the Cauldron of Blood. On a 6 that unit can immediately pile in and attack as if it were the combat phase. This does not stop them from piling in and attacking again later that turn. ===From Broken Realms: Morathi=== ;Vyperic Guard (140/1160 pt. min.) : ''A Morathi-Khaine, a Shadow Queen, 1-2 Bloodwrack Medusae or Melusai Ironscales in any combination, 2-3 units of Blood Sisters or Blood Stalkers in any combination.'' :Once per battle, a hero from this battalion can use a command ability without spending a command point. Now fits all your battleline. ;Scathcoven (140/560 pt. min.) : ''1 Bloodwrack Medusa or Melusai Ironscale, 1-4 Blood Sisters, 1-2 Blood Stalkers, 0-2 Khinerai Harpie units.'' :Units from this battalion do not take battleshock tests. ;Shrine Brood (120/980 pt. min.) : ''2 Bloodwrack Shrines, 2 Units of Blood Sisters or Blood Stalkers in any combination, 2 Khinerai Harpie units.'' :In your hero phase, you can pick any number of units from this battalion that are within 6 inches of Shrine from the same Battalion. 1 model from each unit picked is slain. You can heal 1 wound allocated to the Shrine for each Khinerai model slain and 2 wounds for each Melusai model that was slain. Not sure why you would take 2 Bloodwrack Shrines, and Melusai are pretty expensive per model to be sacrificing to keep your Shrine alive.
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