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====Skinks==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Starseer-en.pdf Skink Starseer]:''' (Skink; Wizard; 150pts) The new generic [[Tetto'eko]]. After years of being just a Skink sitting on a palanquin with you no real competitive or even casual usage, he finally can do something. Has a once-per-battle ability that allows you to a number of dice equal to the current battle round and for every 2+ you can give a 5+ protection, while the exclusive spell cancels any kind of protection roll for an enemy unit within 12" in the turn. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Starpriest-en.pdf Skink Starpriest]:''' (Skink; Wizard; 130pts) When Age of Sigmar was first released, Tetto'Eko was the only non-Slann wizard Seraphon had, but the Battletome gave them this second guy too. His only weapon's unremarkable, but he has two abilities: His staff, which can give any nearby Seraphon unit to deal mortal wounds on unmodified wound rolls of 6 (yes, this affects ranged weapons), and his special spell, which can reduce the hit rolls of an enemy unit by 1. Amazing buff givers to any unit that can generate a lot of hits (Knights, Skink Hordes, Ripperdactyls). *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/ENG_The_Starblood_Stalkers_Combined.pdf Kixi-Taka and the Starblood Stalkers]''' (Skink; Priest; Coalesced; 290pts) The Starblood Stalkers, for the points are roughly the same cost as a Starpriest and an Oldblood on foot you get a Skink priest, an Oldblood on foot, and four Skinks. Unfortunately the main reason to take an Oldblood on foot is its command ability, which Klak-Troq lacks. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Terradon-Chief-en.pdf Terradon Chief]:''' (Skink; 110pts) Squishy Terradon hero. Makes friendly Terradon drop rocks on 2+ instead of 4+ once per battle. ** [[Tiktaq'to]] and Zwup live on! ** Does NOT have rocks himself in the rules, unless that was an oversight on GW's part. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Ripperdactyl-Chief-en.pdf Ripperdactyl Chiefs]:''' (Skink; 110pt) Same as above but on Ripperdactyl. Increases friendly Ripperdactyl jaw attacks by 1. This ability is restricted to once per battle, but is their best support option since he can actually keep up with those units. Only 10 point less than 3 more Rippers though, and hard to get 1 model instead of 3... *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Stegadon-en.pdf Skink chief on Stegadon]:''' (Skink; Behemoth; 330pts) Same as Stegadon, but also a Hero. Receives some more attacks with Warspear and can do a command for free towards other Skinks each turn. ** In Thunder Lizard, this guy can become a literal 1-man army. Buff stacking on this character can result in the single highest damage build we have access to, even more than a similarly stacked Carnosaur! Prime Warbeast + ThunderQuake + Great Drake + using his CA on himself results in 28 melee attacks, most of which do 2 or more damage. On top of that, his bow is at 4 shots with 3 damage each, or the flamethrower gets an entire 2nd round of shooting! 20 models in range? heres 40 dice every 5+ is a mortal wound. And then [[Overkill|charge for the whole round of attacking after that]]. Add a Cloak of Feathers on top so he can fly and is -1 to be hit. Move over Archaon, the Skink Chief is here! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Oracle-on-Troglodon-en.pdf Skink Oracle on Troglodon]:''' (Skink; Oracle; Behemoth; 270pt) No longer the loser it was in WFB. This blind Spinosaurus has the ability to use both range and melee decently. Its Skink Oracle rider is now a fully-fledged WIZARD and can draw upon Slann powers, receiving the Comet's Call spell, unlimited unbind range and +1 to rolls for casts, dispels and unbind attempts! It can be hilariously fast since its ranged attack gives it a reroll charge distance. It gets a bunch of decent attacks in melee and causes enemies within 3" to became unable to get Inspiring Presence. On top of that, it seems that now GW uses the word "'''Trog'''" as a synonym for "''regeneration''", [[Awesome|since now this mofo can heal D3 wounds per turn]]. It can be fun to watch these bifid-tail fellows snowballing out of control if your enemy somehow let them unchecked. Cool sculpt; jack of all trades, master of none tho, it might have used here and there, especially in starborne summoning lists. Also is Kroak's new best friend since he can cast Celestial Deliverance through it. What you can't take away from him is being a somewhat tanky Slann range extender that won't mind being in melee.
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