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==Sentai Kan== === Basics === *'''Name:''' Sentai Kan *'''Concept:''' Hot-blooded Officer *'''Caste/Aspect:''' Fire *'''Motivation:''' To Protect and Serve *'''Positive intimacies:''' Reana, Circlemates *'''Negative intimacies:''' *'''Anima:''' Strobing flashes of red light. When his anima reaches its highest point, explosions of fire behind him every time he strikes a pose. *'''Experience:''' / ''(write experience points as "unspent / total" plx)'' ==== Background ==== ==== Appearance ==== http://danbooru.donmai.us/data/28830e78a48c7a30b97de563e764c336.jpg === Attributes === Strength ββββ+++ Charisma ββββ Perception ββ Dexterity ββββ Manipulation ββ Intelligence ββ Stamina βββ Appearance βββ Wits βββ === Abilities === Linguistics β Awareness βββ '''Athletics''' ββββ Bureaucracy ββ Archery β Lore ββ Craft β '''Dodge''' βββ '''Investigation''' βββ Medicine β Occult ββ '''Integrity''' ββββ '''Melee''' ββββ Larceny ββ Performance β Stealth ββ Resistance β '''Presence''' βββ Martial Arts ββ Ride ββ Thrown '''War''' ββββ '''Socialize''' β Sail Survival β ==== Specialties ==== Resistance (poisons and diseases) ++ === Backgrounds === Arsenal βββ Command ββ Manse βββ Panoply ββ Resources βββ Breeding ++ === Charms === *(Lore) '''Elemental Bolt Attack''' (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and +4L damage. *(Dodge) '''Third Dodge Excellency''' (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll, or add [dodge] to static value. *(Melee) '''First Melee Excellency''' (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice. *(Integrity) '''First Integrity Excellency''' (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice. *(War) '''First War Excellency''' (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice. *(War) '''Terrestrial Reinforcement of War''' (Abil 3 Ess 2): 1m/2d +1m per target, Simple, Combo-OK, Touch. Scene. Increases War of others (max Essence people) up to mine, or double theirs (whichever is lower) *(War) '''Enfolded in the Dragon's Wingd''' (Abil 1 Ess 2): 1m/magnitude, Reflexive, Combo-OK, Elemental, War, Touch. One Day. I don't burn my dudes with my Anima. *(War) '''Armor-Hardening Concentration''' (Abil 2 Ess 2): 2m/magnitude, Simple, Combo-OK, Scene. Adds +1 to a Mass Combat unit's soak, or +2 if its armor is magical. *(Resistance) '''Ox-Body Technique''' (Abil 1 Ess 1): Permanent, Stackable. Add a "-1" and a "-2" Health Level. *(Melee) '''Dragon-Graced Weapon''' (Abil 2 Ess 2): 1m, Supplemental, Combo-OK, Elemental, Instant. +4L to damage. === Essence === '''Essence:''' βββ<br/> '''Regeneration:''' 6/hour when active, 10/hour when relaxed, 14/hour when sleeping<br/> '''Personal Essence Pool:''' 12/12<br/> '''Peripheral Essence Pool:''' 28/28<br/> '''Committed Essence:''' <br/> Jade Hearthstone Bracers: 4 Jade Grand Daiklave: (7) Jade Warstrider Grand Daiklave: (8) Fire Dragon Armor: (7) Jade Noble Warstrider: (12) === Willpower === '''Willpower:''' βββββββ<br/> Temporary: 7/7<br/> === Virtues === '''Virtues:''' <br/> Compassion ββ Conviction βββ Temperance ββ Valor ββββ '''Virtue flaw:''' Valor<br/> '''Limit:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> === Inventory === Fire Dragon Armor, Jade Grand Daiklave, Jade Hearthstone Bracers, Jade Noble Warstrider (Str 14) Fire Dragon Armor: +2 Resistance vs. poisons and diseases, 1h fresh air, +1 Awareness for 1m/min, Essence sight for 2m/min, +3 Str, double ground speed, reinforced HtH attacks, Cloaking Device diff3 (moving) or 5 (still) for 5m/hour, +2 diff to divinations for 5m1wp/day, Elemental Lens (double damage to elemental projection), Fire Claws, Velocity Magnifier Engine (increase ground speed from x2 to x4 for a minute, for 2m. Also, magical flurry of 2-3 actions for 5m) ==== Manses and Hearthstones ==== Gemstone of the Brother's Bond (Earth βββ, everyone has a "bond" pool of 5) Manse: Bright Haven City Guard HQ Gem of White Heat (Fire βββ, doubles damage caused by anima flare) Manse: === Combat === '''Dodge DV:''' 7<br/> '''Dodge MDV:''' 7<br/> '''Soak (normal):''' 0A/2L/4B ''<br/> '''Soak (armor):''' 14A/16L/18B, pierced 7A/9L/11B, hardness 7L/7B '''Soak (warstrider):''' 22A/24L/26B, pierced 11A/13L/15B, hardness 11L/11B ==== Attacks ==== ''(example:)''<br/> ''Grand Daiklave'' (Speed 3, Accuracy 10, Damage 16L/4'''(19L/4)''', Parry DV 4, Rate 2, Tags 2, O, P, R)<br/> ''Warstrider Grand Daiklave'' (Speed 3, Accuracy 10, Damage 38L/8, Parry DV 4, Rate 2, Tags 2, 0, P, R)<br/> ''Fire Claws'' (Speed 4, Accuracy 12, Damage +15L, Parry DV 5, Rate 3, Tags M, N)<br/> ==== Health ==== β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated<br/> β‘ Dying<br/> β‘ Dying<br/> β‘ Dying<br/> ''one Dying level per dot of Stamina'' === Advancement === ''it's helpful if you write down how you spent your BP and XP''
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