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Grimdark Future/Tactics/Battle Brothers
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===Dark Brothers=== The Dark Brothers don't specialize in any particular form of combat, but instead focus on holding on no matter the odds. They will not break as easily. ====Special Rules==== *''Dark Assault:'' This adds onto Ambush by making you able to deploy them on any round you wish, adding to your strategic game of dropping in troops. However, this is only available to Destroyers and Heroes, limiting its value. *''Grim:'' This unit isn't only Fearless, it's so fearless that if it fails a morale check you can roll another d6 to make it pass instead on a 4+. Unlike the prior rule, this is more widely available to your forces. ====Units==== *'''Interrogator:''' Make an Champion and replace their option for Battle Rites or War Chant with Fear and Grim. Though they won't be able to support your forces as directly as a base captain, you can use a melee-tooled interrogator to help tip melee battles.. *'''Dark Destroyers:''' Insanely expensive compared to the stock, but you get both Grim and Dark Assault, allowing them to pop in wherever and whenever you want. They also have access to plasma cannons, giving them an answer to any Brother-tier squads out there. *'''Destroyer Knights:''' These Destroyers have shields and wicked maces with rending, meaning that they need an avenue of delivery. If you feel keen on charging, you'll be wanting to take a heavy flail for Impact 3. *'''Black Bikers:''' See those bikes? They're now Grim. They also have the option for twin plasma carbines or grenade launchers, both quite handy though you can't grab the other guns. In exchange, you also get to buy some stronger melee weapons. *'''Shroud Speeder:''' Your speeder traded off a weapon for Grim and Stealth. You also can swap that heavy machine gun for a minigun if you so please. The lone upgrade here is the Dark Shroud, which gives two friendly units within 6" Stealth when they're shot next, and considering how your men are made for hanging on rather than killing, you want that protection. *'''Vengeance Speeder:''' This speeder has a plasma cannon and Grim, making it better for artillery made for countering armor. Oh, and you still have either the heavy machine gun or minigun for more massed enemies. *'''Dark Gunship:''' Superheavy weapons ship over here. Its two exclusive weapons are both blasts with AP1, ideal for chunking lower-tier mobs with disdain. If you feel like ruining someone's day even further, may I introduce you to the twin assault rifle array, dishing out 12 hits on top of everything else. *'''Angel Jet:''' A dogfighter with some light weaponry. Without upgrades, it only has AP 1 for all its guns, though you could also buy a twin laser cannon so it can punch more heavily-armored foes.
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