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===Infantry=== *'''Conscripts:''' Your most pathetic but your most numerous. Seriously, you get 5 models and each one has 6+ quality and are only equipped with their rifles. They're pretty much made to pad out a list and distract enemies that wanted to fight others. *'''Infantry Squad:''' The humble frontliner. Cheap as chips, flimsy as paper, but they have numbers. Alongside the melee weapons given to the heroes, you also have access to a special weapon, giving you a measure of flexibility, as well as your choice of either a Standard, Field Radio, or Medical Training. *'''Weapon Team:''' These are essentially Tough 3 soldiers toting a single heavy weapon (Heavy machine gun, missile launcher, mortar, autocannon or laser cannon). Each of these are quite impressive with range, so it's better to keep them as far away as possible. *'''Special Weapons:''' A lone soldier that grab whatever special weapons they want! At the cost of anything else. If you grab one, it's because you really need a certain weapon badly enough that one just won't cut it. Also helping matters is the fact that they have Relentless, making their dedication clearer. *'''Veteran:''' 4+ quality makes your vets a little bit more valuable. This one also gains special weapons with the list expanded to include the short-range shotgun and heavy flamethrower. You can also buy one of four different upgrades (Rending in melee, +1 to defense, Scout or Stealth) that can shift around just how these guys work. Since they can also grab a Standard, Field Radio or Medical Training on top of all that, you can make them suited for a good deal more roles. *'''Storm Trooper:''' Your elite troops. Each of them comes with 4+ to quality and defense as well as Ambush and Strider. Their base rifles and pistols also get AP 1, so they can take on infantry. Like the veterans you can take the guns most soldiers can, they can also grab the heavy volley rifle - a 24" A3 AP 1 gun to give you some more attacks. Like the regulars, they can also grab a Standard, Field Radio or Medical Training - particularly useful if you grab a storm trooper commander. *'''Cavalry:''' Your troops are now Fast and have Impact 1 in order to give some better charges. If you plan to lean harder into that, you can buy an energy lance to add to the impact hits. You could also grab a special weapon if you were interested in making mobile firepower a thing. *'''Sniper:''' Whatever you do, DON'T LET THEM STOP SNIPING. This loser is actually even worse than conscripts outside of sniping. Make use of their Scout and Stealth rules and move to the best position possible. *'''Ogre:''' Big beefy wall of meat with Fearless, Furious and Tough 3 to soak up blows. Their SMG is short-ranged, though you can grab grenade launchers for free if you feel so inclined. If you're dedicating to melee, then grab heavy batons. You can also grab a shields, be it the free light shields, which add +1 to defense in melee, or the heavy shields for a full-on 3+ save.
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