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Grimdark Future/Tactics/Machine Cult Defilers
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===Infantry=== *'''Defiler Vigil:''' Your cheapest troops are quite versed in their shooting repertoire. Alongside their R-carbine, they also have a rifle (their free alternative if you want long-range but don't care about cover), or get some more interesting guns like the EMP rifle (with a heavy variant for Deadly 3) and the Uranium Rifle for sniping. Since these guys have Strider, they have free reign to use whatever gun they want without fearing too much about cover. If you go for closer range, then it might help to grab either Brain-Tendrils or Self-Destruct. *'''Defiler Stalker:''' Though they have Stealth, they remain at a sad 5+ defense. Strider and Furious make a good combination, as their primary focus is on melee. Their default weapons have both Poison and Rending, which can add to be pretty devastating. However, you can instead give double sonic blades, replacing Poison with AP 1 or a sword and gun (though you're trapped between SMG+taser sword or Carbine+energy sword). You can also buy an attack with EMP, which makes them even more dangerous. Another alternative is to replace their arms with quad claws, giving them Rending. Like the Vigils, you can additionally give them Brain-Tendrils or Self-Destruct, and it might be more important for these guys since their priority should be getting up close. *'''Enslaved Gunner:''' These pretty much act as your destroyer cyborgs, toting Slow and a contortion cannon made for crushing heavies. While they also have the option for a variety of heavy weapons and the option to upgrade their melee weapon with either AP 2 or EMP as well as a boost to Defense, the issue with the gunners is that their singular role is to be artillery. Should an enemy prove to be more resilient to the weapon you picked out and outclasses your gunner in melee, you're pretty much screwed. *'''Brutalizer Secutor:''' They tote a deadly axe and...that's about it unfortunately. While Strider ensures that they won't be troubled by terrain and Tough allows them to withstand some punishment, they have little else going for them. you can buy them up to two guns each, you're trapped with either combustion blasters or miniguns. *'''Brutalizer Destructor:''' The better Enslaved Gunners. The improvement here is their lack of Slow and the ability to buy more guns besides the massive gun. This, alongside the options for improved weapons and 3+ Defense makes the destructors a bit closer to a well-rounded tank.
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