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==Malal Deamon Warlord Traits Table== ===Warhammer 40k 7th edition=== If your Warlord has the Daemon of Malal special rule it can roll on the table below instead of those in ''Warhammer 40:000: The Rules'' or ''Codex: Chaos Daemons''. #'''Master of the Warp Path:''' ''Even the most chaotic Warp Storms can be stilled by this Daemon, allowing itself or its forces to appear exactly where they wish.'' Before deployment, the Warlord may nominate up to D3 friendly units with the Daemon of Malal special rule. Those units Deep Strike on turn 1 without scattering. #'''Destroyer:''' ''This Daemons mere presence threatens to unwind reality.'' The Warlord has the Smash special rule. If he already does have Smash, his Smash attacks are resolved at Strength D. #'''Scourer:''' ''This Daemon is completely dedicated to ensuring that nothing but featureless wastelands are left in its wake.'' Any Blast weapon fired by the Warlord has its size increased by one step (Blasts become Large Blasts, Large Blasts becomes Massive Blasts, Massive Blasts become Apocalyptic Blasts) and Template weapons fired by the Warlord become Hellstorm weapons. #'''Devourer of Warp-Horrors:''' ''The Warp-spawned Horrors that attempt to take advantage of the lapses in concentration of this daemon or its followers will find themselves dragged into its gaping maw instead.'' As long as the Warlord remains alive, all friendly units with the Daemon of Malal special rule add 1 to their Perils of the Warp rolls. However, every Warp Surge result on the Perils of the Warp table are resolved on the Warlord instead of the casting psyker. #'''Warp Ripper:''' ''The Daemon's proximity causes weapons to strike harder and bite deeper then they otherwise would.'' The Warlord and all friendly units with the Daemon of Malal special rule within 11" gain the Shred special rule. #'''Unmaker of the Mind:''' ''The Daemon causes even the strongest of wills to become brittle.'' All enemy units within 11" of the Warlord lose the And They Shall Know No Fear and Stubborn special rules if they have them and replace Fearless with Stubborn (Stubborn does not get lost). If the unit has none of the above rules then it suffers a -1 leadership penalty.
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