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====Sorcery==== The second thing to consider is the whims of the [[Chaos Gods]], (particularly [[Tzeentch]]). '''Sorcery''' is entirely separate from Psy Rating/Assignment and even a non-psyker with the correct rites and incantations can pull off similar ''(but not the same)'' manifestations to a true psyker. Back during the [[Horus Heresy]], [[Erebus]] (and 30k Word Bearers with '''Burning Lore''') was an example of this. Furthermore, although [[Khorne]] himself hates psykers and sorcery, the Daemonancers among his own followers do have access to rituals for summoning daemons; otherwise they would be solely reliant upon tears in the warp for receiving daemonic assistance. These ritualistic functions ''may'' have been carried over to 8th edition where every chaos character now has the ability to summon daemons ''(though this could just as plausibly be the champion calling out to his God and being rewarded with assistance while in a location where the realspace/warp barriers are thin or have already been broken)'' A true psyker with access to sorcery can increase his power levels even higher and can easily outstrip more powerful psykers than himself, though Sorcery comes with its own perils and generally leads to Damnation and Corruption ''(no wonder big Emps put his foot down at the council of Nikaea)'' not to mention the idiocy of increasing your psychic power beyond what you can control. Furthermore, certain favours gifted from the Gods also increase psychic output. It used to be that in days gone by, the '''Mark of Tzeentch''' used to enhance psychic potential on the tabletop. [[RAGE|Nowadays it doesn't]], but in the RPG it still does. But obviously once you've been marked by a God of Chaos, you're in their pocket forever, and you best do your utmost to keep them happy or you end up becoming [[Chaos Spawn|that-which-shall-not-be-named.]]
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