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===[[Imperial Guard]]=== *Conscript Platoon - 20+ Models for dirt cheap (points wise, your wallet will hate you). Do the math. Get all 30 for 90 points and stick a 25pt Priest w/Autogun with them so they will never, ever go away. Hell, with Hatred and possible re-rolls to wound they might inconceivably actually kill something in close combat. Conscripts are also one of the most frightening units in close combat if they get the necessary buffs (i.e., 2 priest songs, furious charge, invisibility, rending, relentless and 4+ fnp). *Regular Guardsmen - They're 2 points more expensive than conscripts. If you want some guys who can fight a little better and stand as fuckheug blob, these are your guys. Terrifyingly shooty and you can actually arm them to be useful in assault. If your dice rolls are lucky, you should usually take lots of guardsmen and tanks. * [[Chimera Transport|Chimera]] APC - Cheap as shit and easy to get for some beefy armor that will tend to stick around all game long. Once they're done transporting, feel free to have your entire force group of Chimeras gang up and proceed to start roving in angry packs like a gang of 1920s Irish immigrants dealing with abuses by the police. *Taking a [[Dark Angels]] allied detachment with [[Azrael]] will give a 50-man guard platoon 4++ saves and furious charge, ensuring that nothing short of top-tier firepower will get rid of them. Throw in a priest to get a rerollable 4++, or slightly better than storm shield saves. Or an actual terminator captain with storm shield to get 2+ and 3++ rerollable saves. * A Deathwatch Chaplain equipped with the Dominus Aegis can make even a conscript platoon ridiculously hard to shift. It gives Azrael's 4++ invulnerable save along with the Zealot buff that you would have gotten from a priest in one neat package. You can even add in a storm shield and a priest if your trollface has not been getting enough use recently.
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