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==== Gun Spy ==== Being a Spy was hard. He shares the least amount of health with Scout without his speed, and he needs to get up close to very scary mercs who can easily murder him, unlike Sniper or Engineer. His knife might as well be made of plastic with how much damage it does to their faces, and good luck when the Pyros are nearby. With so much working against the Spy, what truly made his Mains tick? Was it the brutal torture of a Pyro’s backburner that broke their minds and reduced their faces into joker-esque edgelords? Did every second respawning feel like an eternity of regret, hindsight, and opportunity to grow for the next life? No… It all happened with an epiphany; a single idea incepted amongst the players by the devs to change their lives forever. A moment in time in which the gods of every pantheon known to both human and elves weeped as Scout’s mother moaned in pleasure: [[Firearm|The Spy has a gun.]] And way back in the day, when Valve first started adding new weapons to TF2, the Spy got an especially sick revolver known as The Ambassador. With its superior distance and aim, Spy players could "snipe" their opponents with headshots from quite a distance away. This gave rise to a new subclass of Spy which relied more on the power of his gun than his metaphorical butterknife. Alas, The Ambassador was eventually nerfed several times to make the game more fairly balanced; as such, this subclass became critically endangered. However, given the distance of time since the nerf, the Spy mains found value again in the guns Spy had, and the population of Gun Spies flourished once more. Nowadays, Gun Spies tend to use just about any revolver, most likely Stock, Enforcer, Ambassador or the Diamondback (if they so choose to backstab too). <u>Pros:</u> * You use your gun. Maybe you'll finally get to understand how powerful it can actually be. * The Revolver is surprisingly accurate if you wait between shots. The Ambassador rewards accuracy the most, but other revolvers will benefit well with this knowledge. * You can still be a sneaky bitch with revolvers like the Diamondhead that rewards backstabs & building saps, while the L’Etranger gives extra cloak for getaways & works well with the Dead Ringers * You don't have to rely on backstabs, making you not need to put yourself in dangerous situations. <u>Cons:</u> * You're still a fragile class, and you still ideally want to be close. Your more upfront approach is only going to get you killed more often than when you play Spy as he was intended to be played. * Knowing how to aim becomes crucial to your performance. If using the Ambassador, you'll also have to learn how to click heads like Sniper.
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