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===Nagendra's Gullet:=== *'''Command Traits''': **'''''Master of Venoms''''' adds 3 damage to all crits. This increases your damage potential by a significant margin with an already high crit damage profile on your Trueblood. It's synergy with '''[Quad] Paralysing Venom''' creates a snowball effect and, if the dice go your way, you can very easily take out 20+ wound models in one activation. **'''''Swift Reflexes''''' reduces all incoming damage by 1 for ''each hit''. Some basic math for the 'tards out there, if a Trueblood with this trait is hit with one regular hit and one crit with Strength 4, damage 2/4, he will only take 4 damage as opposed to 6. This is an important distinction, as it can prevent a large amount of damage over the course of a game. Adds a decent amount of durability to your Trueblood and applies to ''all'' damage. While not the most flashy trait, it can be the difference between life in death in some games. **'''''Hypnotic Gaze''''' prevents enemy fighters within 1" from Disengaging. This is the least useful of the Command Traits. While it can be used as another immobilize effect, it's only usable on enemies within 1" of the Trueblood. If you're playing correctly, this shouldn't happen too often as you should be using your net and increased reach to keep enemies at a distance. *'''Artefact of Power''': **'''''Torc of the Serpentfather''''' will allow you to add 1 to the value of any abilities used by the bearer. Functionally, this can only apply to '''[Double] Fanged Buckler''' or '''[Quad] Paralysing Venom'''. This makes it more valuable on a shield bearing Fighters. It really shines on any Fighter with high attacks+crit damage (It's a shame Serpents can't be given this). Prime targets for this Artefact are Venombloods with Shields (any variant), Purebloods, or Truebloods. Truebloods with this+''Master of Venoms'' start to become downright filthy. **'''''Embrace of Pain''''' adds a stock standard +1 Toughness to the Fighter. Give this to a Venomblood w/Shield and Spear/Barbed whip and all of a sudden you've got a Toughness 6 Shield Wearing fighter that can hit things at 2"-3". There. Now you've finally got an actual tank Fighter. If you ''really'' want to make a proper tanky fighter give this to a Venomblood w/Shield with ''Swift Reflexes'' and all of a sudden its 10 wounds don't seem so bad (Keep in mind, this will require you to have completed this campaign and embarked on a new one before conferring the "Swift Reflexes" Command Trait to your Venomblood--who also must be your favored fighter). **'''''Nagendra's Kiss''''' is a once-per-battle use ability that allows you to roll a dice. On a 4+ you can pick and enemy fighter within 1" and deal 10 damage. This Artefact has a huge upside but a once-per-battle effect on a 50/50 chance isn't as reliable as the other options (''*NOTE*: This CAN be effective if you plan on using a Destiny Level roll in case it fails the first time).
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