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== Character/Unit Builds == '''Tzeentch Tank Lord''': Chaos Lord with Mark of Tzeentch, Scaly Skin, Armour of Destiny, Dawnstone, Chaos Dragon, Third Eye of Tzeentch, The other trickster's shard, Great weapon, Poisonous slime, shield. 1+ re-rollable, 3++, re-rolling 1s. We dare you to succeed in killing this fucker. He will tank them like a boss. Plus he can dish out a heroic amount of punishment in his own right, with 5 S7 poisoned attacks, forcing opponents to re-roll ward saves, for 703pts total. Seriously, I've had this guy take down two tooled up combat princes on star dragons in challenges one after another (His dragon died after the first prince, so he had to KO both the second prince and his dragon solo) '''Nurgle Tank Hero''': Exalted Hero with Halberd, Mark of Nurgle, Scaly Skin, Dawnstone, Dragonhelm. Enemies get a -1 penalty to hit in close combat, has a 1+ rerollable armor save, Strength 6, and a 2+ Ward save against Flaming Attacks for the inevitable Lore of Metal spells he'll get in the face. In one of my games, killed a bare-bones High Elf Prince on Griffon with Dragon Armour. You can still make him a BSB to make him even more useful. '''Flying BSB''': Exalted Hero with BSB, Mark of Tzeentch, Disc of Tzeentch, Talisman of Preservation, Third Eye of Tzeentch, and Enchanted Shield. Non-magic weapon: optional. A great BSB to stick around your more mobile units with poor leadership (Chimeras) and can also help your Skullcrushers control their frenzy. 1+ armor and a 3+ ward re-rolling 1s. Since he's going to be out by himself anyway, it's better to just forsake weapons to make him more survivable or otherwise give him a flail since he shouldn't be in a combat he can't break in 1 round. '''Buff Train''': Useful when playing against other offensive armies who will want to get in your face (Brets, other WoC, and sometimes Dark Elves if your opponent roles melee heavy). Sorcerer (or Exalted Sorcerer if you want to get cocky) with Lore of Death/Nurgle, atop a Warshrine. Park him behind a line of 3 blocks of Chaos Warriors (and maybe a unit of Nurgle Chosen), with all unit champions within the range of the Warshrine's buff spell. Hold position and let the enemy come to you, before they hit, however, use the sorcerer and warshrine to buff champions and units to the stratosphere. Works well if you manage to not get flanked, and only works against aggressive players who you KNOW aren't going to field ANYTHING shooty (well even if they do field anything shooty and your going to be waiting for them to come to you anyway you may as well invest in a Hellcannon or two, it would probably be a great investment for this build). Beware of flying units and monsters. '''Nurgle Broken Prince''': Nurgle Prince with flying, Scaly Skin, Chaos Armour, Soul Feeder, Sword of Striking, Charmed Shield, Dragonbane Gem and Spell Familiar(?). Add Magic Levels with Lore of Death. Very tough to kill and likely to ruin the enemy, both in close combat and through spells. '''Tzeentch Tank Prince''': Same loadout as above, only with Mark of Tzeentch instead of Mark of Nurgle. This prince is useful when fighting armies like Bretonnians and other WoCs, since Lore of Metal can puncture even heavily armored units. Also useful when the OPPONENT is using Lore of Metal, because since you re-roll ward save results of 1, you can use your 2++ against flaming attacks twice, making him nearly impossible to kill through Lore of Metal even if he has a 1+ armor save. Also, 4++ in all other circumstances. Not shabby, but it will only work against a few selected armies, or against opponents that you KNOW are going to use Lore of Metal. {{Warhammer_Tactics_Races}}
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