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Warhammer 40,000/Tactics/Kill Team(8E) Guide and FAQ
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=Gameplay= ==Are multidamage weapons always better?== No. Just usually. <br> '''But D1 weapons are capped at 50% kill rate?''' <br> And many multidamage weapons don't do better than 50% either. <br> '''So why are multidamage weapons ''usually'' better?''' <br> A D1 weapon has a 50% chance to kill on the injury roll. A D2 weapons has a 75% chance. a D6 weapon has 98% chance. That's that limiting factor that was mentioned - you only get 1 chance at the injury roll regardless of how many successful attacks you have, so the theoretical maximum a D1 can have is a 50% chance to kill. But this also means its effectively a multiplier. A D2 weapon is 1.5x as likely to pass the injury roll as an otherwise identical D1 weapon. Given against most targets the Damage doesn't matter otherwise (FNPs and Multiwound models are the main exceptions), this means the entire D2 weapon effectively has a 1.5x multiplier to its kill chance compared to the D1 weapon. The upshot of all this is that stats on the D1 weapon have to be pretty good compared to those of the D2 weapon to overcome that multiplier, but it can happen. A Condemnor Boltgun might have multidamage against Psykers, but a flamer is still more likely to kill that Grey Knight. ==How much terrain do I need?== Look at the GW kill zones, in particular mechanicus and fronteris. They come with about 50% of the terrain needed. If you look at the GW tournament packet, they have every player bringing a painted kill zone (or equivalent amount of terrain) and you combine it with your opponent’s collection to fill the board. ===How much of my terrain should be LoS blocking?=== You don’t need a huge amount to make the game function, especially because being partially covered actually does something in KT, but it’s balanced around a fair amount. If you setup one of the five or six objective games and there are lots of places where you can see more than two objectives then that’s not enough. If you can see four or five objectives from multiple locations then that’s definitely not enough. If the Tau player is complaining that’s probably about the right amount of LoS blocking. DON'T PUT ALL OF YOUR LARGEST PIECES of LoS BLOCKING TERRAIN IN THE CORNERS! Why the fuck do so many people do this? If you have an opponent that insists on doing this then get some random person to arrange the terrain or stop playing games against the resident asshole. If you do it then stop being the resident asshole. ==Wouldn’t it be fun if we played KT at like 2000 points?== No, that would be [[heresy|unspeakably horrible]]. Fortunately, if you like how KT plays but want to play larger games there is a solution. [[Apocalypse#Apocalypse_(Specialist Game)|Apocalypse]] is now a completely separate ruleset to 40K and it plays like a cross between Epic Armageddon and KT (with a squad being treated like a single model is in KT). It’s really good. All you need is the rulebook, all of the datasheets are free to download. ==Being in LoS and being obscured== Model A counts as being in Line of Sight of model B as long as a straight line can be drawn from '''any''' part of model A to '''any''' part of model B. As such model A is also in LoS of model B. Yes this means that you can draw LoS from the barrel of a gun, which sticking out of a window, to an antenna sticking out behind a solid wall. Model B counts as obscured for model A, if anything, terrain or other models, blocks LoS to a part of the body, head, arms, or legs, even partially. The base or antenna/flags/guns/etc. not being fully visible does not give obscured to the model. This means that it is possible for model B to be obscured for model A, while model A is not obscured for model B. It is very easy for a model to gain the benefit of being obscured, while being out of LoS is more of a challenge. ===I don't like this and want to apply obscured conditions to determining LoS=== You can, if you talk about it with your opponent first, but accept them saying no. Having to draw LoS from the body and limbs, or even worse, just the head, has a significient aspect on positioning and greatly reduces the possibilities for a model to get clear LoS on an enemy model. For example, a model standing behind a window with its gun poking out would normally get clear shots on models standing on the open street below. With the above changes to determining LoS, those models will nearly always gain obscured, if they are even visible to the model in the first place. Instead of poking the gun out, placing the model with its back towards the window may create better LoS condition now. While a flagpole shooting at a spike might not feel right, consider that the game and its rules are an abstraction of the battle taking place. The models are static in the shooting phase, but they would be poking around corners, or took their shot when the enemy rushed from cover to cover during the movement phase. The antenna sticking out behind the wall does give your models position away, even if it was cowering unmoving behind it. Maybe the weaponry employed is strong enough to blast through the wall, or the enemy found a gap in it. This is what the -1 to hit and to the injury roll represents. ==Can I shoot a pistol into a combat the model is not part of?== No. You can only use a pistol to target an enemy model that is within 1" of a friendly model, if the shooting model is also within 1" of that enemy model. A model can never shoot into a combat it is not part of. ===What about Fleshhooks?=== Yes, Fleshhooks can. They are not pistols, and their ability to fire at targets within 1" of a friendly is not dependent on also being within 1" of that target like it is with pistols. ==How does Pile in/Combat work?== ===Pile In/Choosing models to fight=== A model can make a Pile in move of up to 3" towards the nearest enemy model when it is chosen to fight. Pile in moves happen before the model resolves any attacks. For a model to be eligible to be chosen to fight, during the fight phase, at least one of these conditions has to be fullfilled: *The model charged successfully. *The model was charged successfully. *The model is within 1" of an enemy model. *The model is given the ability to fight through the use of an ability or a tactic. This means that it is possible for a model to be chosen to fight later in the fight phase, due to an enemy model piling in/consolidating into it. This also means that a model can be chosen to fight and make a pile in move, even if there are no enemy models within 1" of them, as long as one of the first two conditions was fullfilled. This can happen when an enemy model, that was within 1" of your model, was killed before you choose this model to fight. ===Who can I attack?=== ====My model successfully charged==== You can only direct your attacks against enemy models that your charge move brought you within 1" of. This means that even though you chose both models A and B as targets of your charge, your charge move got you within 1" of model A, and your pile in within 1" of model B, you can only direct attacks against model A. Does that mean if I charge two models into a single enemy model, and the first kills it, my second model can pile in against a different enemy model, but not attack it? Yes. This ruling also makes fight twice abilities a lot less useful. ====My model was charged successfully==== You can attack any enemy model that is within 1" of your model after your Pile in move. ====My model ended up within 1" of an enemy model==== You can attack any enemy model that is within 1" of your model after your Pile in move. ===Can I get two injury rolls against a single target if I split my attacks over two melee weapons?=== No. Unlike shooting, you declare all your combat attacks before resolving them, so any attacks made with a different weapon against a model that was reduced to 0 wounds are still lost. There is usually no point in taking two melee weapons unless one of them is free and does not replace anything you want. Or if they give you an an extra attack like a Chainsword or a Misercordia. ===When can I make a Consolidation move?=== A Consolidation move is a move of up to 3" towards the nearest enemy model. A model can only Consolidate if it fought in the fight phase. This means that a model who piled in, but had no legal targets to attack, can not make the Consolidation move. This is because the Fight sequence ends if there are no valid targets. ==Why is Commander unbalanced?== Because the game devs didn't bother to do so. The specialisms vary wildly in power level, and the point costs on the commanders (especially now that they're locked to level 1 except for narrative games) jackknife between to cheap to build a good roster around or so expensive that you lose on board control, even if you 198 point commander can mulch Custodes. ===How do we fix it?=== Coming Soon ==How do Specialist Retainers work?== *Specialist Retainer is an ability found on datasheets for unique characters available to some factions. The characters are often called Specialist Retainers. *They always count as as a specialist of their type. You can't take UR-025 as a non-specialist for example. *They don't count towards your maximum limit of specialists. A Guard player could take a leader, a veteran, a medic, a demo, the Zealot Vorne, the Combat Gotfret, the Sniper Rein all in the same team. *They DO prevent you from taking the same specialism twice. They ignore the limit on maximum number of specialism. They do not ignore the restriction on duplicates. No Rein AND a plasma Sniper for you, guardsman. *Their specialist abilities are not listed on their datasheet unless it specifically says they are. So despite Gotfret having a A4 listed on his statline, like normal models this is before specialisms modify it. So because he is always a Combat Specialism, he actually always has A5. Datasheets that are already modified by their specialism explicitly say so (e.g. the premade Commanders like Ghyrson Starn and Feodor Lasko) *While no single player can take multiple (so far they're all Max 1), there is no restriction on both you and another player taking the same character. So a Guard player and a Sisters player could have their Gotfrets face off in a mission.
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