Editing
Armada/Tactics/Empire
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Imperial Squadrons 2==== ''The release of Imperials Squadrons 2 placated the demand from Imperial players for an expensive, tough, powerful rebel-style multirole fighter. A rebel force will often be happy with just a single [[Armada/Tactics/Rebel Alliance#Rebel Squadrons 2|Rebel Squadrons 2]] pack as it just adds niche capabilities to an already adequate lineup of generalist fighters, but for the Imperial player how many to buy really depends on how many TIE Defenders you want.'' *'''TIE Defender Squadron''' - The strongest all-around squadron the Imperials can field. Imperial players cheered "this is exactly what we wanted" and then realized that, price being equal, two specialist activations is potentially better than one big generalist activation if even the multi-role needs squadron command support. Nevertheless, the Defender is a solid if pricey anti-everything generic in the ace constrained 1.5 era. **'''Maarek Stele''' - hero of the original TIE Fighter PC game from the early '90s. Adds another blue die to anti-ship fire; may change one die to a Crit when attacking. Also gains Grit and two Brace tokens. Find the 21 points to field him. **'''Darth Vader''' - Added in ''Rapid Reinforcements I'' and instantly becoming the latest Imperial mandatory-include. For 25 points, he can bomb for 2 red, his anti-squadron crits do one damage, and he comes with adept 2 and rogue. *'''TIE Phantom Squadron''' - a refugee from the old Rebel Assault games. Three points more than an Interceptor; trades one point of speed for one point of hull but keeps the good AA dice. The special ability here is '''Cloak''', which gives the squadron an extra move 1 even if engaged. Cloak in Armada has a couple uses: getting somewhere really fast (and the Phantom can indeed move slightly further than a stock speed 5 squadron), and movement triggered gimmicks like station bouncing. **'''Whisper''' - an even more annoying TIE Phantom. Gains Brace and Scatter tokens; if one of those tokens is used while defending against an attack, Whisper may move up to 1 just like with the Cloak ability. Yes, this stacks with the regular Cloak. Practically made for the asteroid tactics objective. *'''Lambda-class Shuttle''' - A poor combatant but an excellent support ship. '''Relay''' is the big draw here, letting ships activate squadrons from <strike>clear across the board</strike> [[Nerf|a little bit further away]]. Pairs well with other Lambdas, also with ''Centicore''. '''Strategic''' lets a player move objective tokens around the board-- useful in a campaign or tournament. **'''Colonel Jendon''' - makes good things better. When he activates, instead of making a (poor) attack he may designate another nearby squadron to attack, [[awesome | even if it has already activated]]. Double-tapping Bossk or Vader? Yes please. Loses out on Strategic to do this, but picks up two brace tokens. Ideal for lurking in the back of a murderball. *'''VT-49 Decimator''' - less of a squadron and more of a picket ship, the Decimator can threaten flotillas and light warships all by itself. Three blue dice anti-ship add up very quickly, and with eight hull this thing will be in the fight for a while unless you go out of your way to put it down. Three black dice and Counter 1 keep opposing squadrons honest, too. Did I mention this thing also has Rogue? It has Rogue. The only downside is that the VT-49 is very, very expensive. **'''Morna Kee''' - the named VT-49 costs as much as a Gozanti flotilla. It loses Heavy, gains a Brace token, and may spend that token to reroll its dice pool. [[rape | That token also comes back every time she activates.]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information