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Codex - Conservators
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===Troops=== ====Scouts==== The scout corps of the Conservators is honestly the work horse of the chapter. From hunting down Feral Orks, to training the local militia the scouts are the local face of the conservators. Most of the other power armored brothers are needed regularly off world. 55 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Scouts | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ | Infantry | 5 Scouts |- | Scout Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ | Infantry (C) | 1 Scout Sargent |- | Veteran Scout Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 4+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> Wargear: *Scout Armor *Scout Bow *Sword *Frag and Krak Grenades Special Rules: *And They Shall Know No Fear *Hearth and Home *Rememberance *Combat Squads *Infiltrate *Move Through Cover *Scout Options: *You may take up to 5 additional Scouts ....................................................... 11 points/model *The entire unit may take camo cloaks .... 2 points/model *Any model can replace his scout bow with one of the following: *-Bolt Pistol or Bolt Gun ..................................................................... free *-Sniper Rifle ................................................................................ 1 point/model *You may upgrade a Scout Sargent to a Veteran scout Sargent .................... 10 points *Scout Sargent or Veteran Scout Sargent may take items from the Melee weapons and/or Ranged Weapons lists. *the Scout Sargent or Veteran Scout Sargent may take Melta Bombs .............................. 5 points *A unit that could fit in a Truck or Chimera can take one as a dedicated transport. ====Pike men==== Pike men are generally failed Conservator aspirants, through no fault of their own. Genetics is generally the problem, incompatibility with the [[geneseed]]. Still, the Conservators waste nothing, so these washouts are largely recruited as chapter serfs... sort of. While officially serfs, the pike men are much closer to imperial guardsmen loyal to the conservators. They go into battle at their lords side, bolstering the generally limited numbers of the conservators. 50 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Pikemen | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Infantry | 9 Pikemen |- | Pikemen Sargent | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Infantry (C) | 1 Pikemen Sargent |- |} <br style="clear: both; height: 0px;" /> Wargear: *Flak armor *Lasgun *Pike *Frag Grenades Special Rules: *Set Pikes: If this unit didn't move during its last movement phase it gains the counter charge special rule. Options: *You may take up to 25 additional Pike men ....................................................... 4 points/model *The entire unit may take Krak Grenades ........................................................... 1 point/model *The entire unit may take carapace armor .... 2 points/model *Pikemen Sargent may take items from the Melee weapons and/or Ranged Weapons lists. *A unit that could fit in a Truck or Chimera can take one as a dedicated transport.
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