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====Blood==== Unusual as you don't require gems, but rather female virgins. Virgins can be found anywhere (more above 5000 population territories) as long as you got guys hunting for them. Since your people don't really see eye to eye with their daughters getting rounded up and sacrificed to infernal forces, you have to know how to juggle unrest and hunting, so your income doesn't go down the drain. Blood spells are all in the Blood school, so you don't have to split up your research for it, which is useful considering it's a massive investment. Blood can do a bit of everything. It can heal and it can hurt. But its speciality is summoning demons, which are pretty beefy and cheap. Rain of Toads is also a good spell to completely fuck someone's income and recruitment in their most productive provinces. Claws of Kokytos/Infernal Prison will send someone straight to hell, where they have a 99% chance of not surviving. And that's without mentioning you can poison the arcana with horrors from [[Shadowrun|Earthdawn]] setting, or summon gigantic demon lords that can [[Khorne|steamroll entire armies]], [[Slaanesh|seduce people to give their virgin daughters for free]], [[Tzeentch|cast unspeakable spells from a flail]] or [[Nurgle|kill thousands per night with diseases]]. Widely agreed to be the most powerful path in the game, especially in the late game, thanks to the fact that you can gather blood slaves everywhere with good population while other paths rely on non-growing specific areas on the map. When combined with death, it gets especially powerful, thanks to the ability to summon endlessly respawning vampire lords. An attempt at balance is made: artificially increasing blood magic skill, a gimmick known as "blood bootstrapping" now damns your spell casters who go through sacrificial girls like popcorn and will very likely attract Horrors every turn. This "feature" is not mentioned in game, so [[FAIL|if you empower your God with virgin blood...]]
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